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Original article here: https://nullprogram.com/blog/2014/12/09/
How to build DOS COM files with GCC December 09, 2014
Update 2018: RenRebe builds upon this article in an interesting follow-up
video part 2.
This past weekend I participated in Ludum Dare 31. Before the theme
was even announced, due to recent fascination I wanted to make an old
school DOS game. DOSBox would be the target platform since its the most
practical way to run DOS applications anymore, despite modern x86 CPUs
still being fully backwards compatible all the way back to the 16-bit 8086.
I successfully created and submitted a DOS game called DOS Defender. Its
a 32-bit 80386 real mode DOS COM program. All assets are embedded in the
executable and there are no external dependencies, so the entire game is
packed into that 10kB binary.
https://github.com/skeeto/dosdefender-ld31 DOSDEF.COM 10kB, v1.1.0,
run in DOSBox
Youll need a joystick/gamepad in order to play. I included mouse support
in the Ludum Dare release in order to make it easier to review, but this
was removed because it doesnt work well.
The most technically interesting part is that I didnt need any DOS
development tools to create this! I only used my every day Linux C compiler
gcc. Its no actually possible to build DOS Defender in DOS. Instead,
Im treating DOS as an embedded platform, which is the only form in which
DOS still exists today. Along with DOSBox and DOSEMU, this is a pretty
comfortable toolchain.
If all you care about is how to do this yourself, skip to the Tricking
GCC section, where well write a Hello, World DOS COM program
with Linuxs GCC. Finding the right tools
I didnt have GCC in mind when I started this project. What really
triggered all of this was that I had noticed Debians bcc package,
Bruces C Compiler, that builds 16-bit 8086 binaries. Its kept around
for compiling x86 bootloaders and such, but it can also be used to compile
DOS COM files, which was the part that interested me.
For some background: the Intel 8086 was a 16-bit microprocessor released
in 1978. It had none of the fancy features of todays CPU: no memory
protection, no floating point instructions, and only up to 1MB of RAM
addressable. All modern x86 desktops and laptops can still pretend to be a
40-year-old 16-bit 8086 microprocessor, with the same limited addressing
and all. Thats some serious backwards compatibility. This feature is
called real mode. Its the mode in which all x86 computers boot. Modern
operating systems switch to protected mode as soon as possible, which
provides virtual addressing and safe multi-tasking. DOS is not one of these
operating systems.
Unfortunately, bcc is not an ANSI C compiler. It supports a subset of
KR C, along with inline x86 assembly. Unlike other 8086 C compilers, it
has no notion of far or long pointers, so inline assembly is
required to access other memory segments VGA, clock, etc.. Side note:
the remnants of these 8086 long pointers still exists today in
the Win32 API: LPSTR, LPWORD, LPDWORD, etc. The inline assembly isnt
anywhere near as nice as GCCs inline assembly. The assembly code has to
manually load variables from the stack so, since bcc supports two different
calling conventions, the assembly ends up being hard-coded to one calling
convention or the other.
Given all its limitations, I went looking for alternatives. DJGPP
DJGPP is the DOS port of GCC. Its a very impressive project, bringing
almost all of POSIX to DOS. The DOS ports of many programs are built with
DJGPP. In order to achieve this, it only produces 32-bit protected mode
programs. If a protected mode program needs to manipulate hardware i.e.
VGA, it must make requests to a DOS Protected Mode Interface DPMI
service. If I used DJGPP, I couldnt make a single, standalone binary as
I had wanted, since Id need to include a DPMI server. Theres also a
performance penalty for making DPMI requests.
Getting a DJGPP toolchain working can be difficult, to put it kindly.
Fortunately I found a useful project, build-djgpp, that makes it easy, at
least on Linux.
Either theres a serious bug or the official DJGPP binaries have become
infected again, because in my testing I kept getting the Not COFF: check
for viruses error message when running my programs in DOSBox. To double
check that its not an infection on my own machine, I set up a DJGPP
toolchain on my Raspberry Pi, to act as a clean room. Its impossible for
this ARM-based device to get infected with an x86 virus. It still had the
same problem, and all the binary hashes matched up between the machines, so
its not my fault.
So given the DPMI issue and the above, I moved on. Tricking GCC
What I finally settled on is a neat hack that involves tricking GCC
into producing real mode DOS COM files, so long as it can target 80386 as
is usually the case. The 80386 was released in 1985 and was the first
32-bit x86 microprocessor. GCC still targets this instruction set today,
even in the x86-64 toolchain. Unfortunately, GCC cannot actually produce
16-bit code, so my main goal of targeting 8086 would not be achievable.
This doesnt matter, though, since DOSBox, my intended platform, is an
80386 emulator.
In theory this should even work unchanged with MinGW, but theres a
long-standing MinGW bug that prevents it from working right cannot
perform PE operations on non PE output file. Its still do-able, and
I did it myself, but youll need to drop the OUTPUTFORMAT directive and
add an extra objcopy step objcopy -O binary. Hello World in DOS
To demonstrate how to do all this, lets make a DOS Hello, World
COM program using GCC on Linux.
Theres a significant burden with this technique: there will be no
standard library. Its basically like writing an operating system from
scratch, except for the few services DOS provides. This means no printf
or anything of the sort. Instead well ask DOS to print a string to the
terminal. Making a request to DOS means firing an interrupt, which means
inline assembly!
DOS has nine interrupts: 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x2F. The big one, and the one were interested in, is 0x21, function
0x09 print string. Between DOS and BIOS, there are thousands of functions
called this way. Im not going to try to explain x86 assembly, but in
short the function number is stuffed into register ah and interrupt 0x21 is
fired. Function 0x09 also takes an argument, the pointer to the string to
be printed, which is passed in registers dx and ds.
Heres the GCC inline assembly print function. Strings passed to this
function must be terminated with a . Why? Because DOS.
static void printchar *string asm volatile mov 0x09, ahn int
0x21n : /* no output */ : dstring : ah
The assembly is declared volatile because it has a side effect printing
the string. To GCC, the assembly is an opaque hunk, and the optimizer
relies in the output/input/clobber constraints the last three lines. For
DOS programs like this, all inline assembly will have side effects. This is
because its not being written for optimization but to access hardware
and DOS, things not accessible to plain C.
Care must also be taken by the caller, because GCC doesnt know that
the memory pointed to by string is ever read. Its likely the array
that backs the string needs to be declared volatile too. This is all
foreshadowing into whats to come: doing anything in this environment is
an endless struggle against the optimizer. Not all of these battles can be
won.
Now for the main function. The name of this function shouldnt matter,
but Im avoiding calling it main since MinGW has a funny ideas about
mangling this particular symbol, even when its asked not to.
int dosmainvoid printHello, World!n return 0
COM files are limited to 65,279 bytes in size. This is because an x86
Cmemory segment is 64kB and COM files are simply loaded by DOS to 0x0100
Cin the segment and executed. There are no headers, its just a raw
Cbinary. Since a COM program can never be of any significant size, and
Cno real linking needs to occur freestanding, the entire thing will be
Ccompiled as one translation unit. It will be one call to GCC with a bunch
Cof options. ompiler Options
Here are the essential compiler options.
-stdgnu99 -Os -nostdlib -m32 -marchi386 -ffreestanding
Since no standard libraries are in use, the only difference between gnu99
and c99 is that trigraphs are disabled as they should be and inline
assembly can be written as asm instead of asm. Its a no brainer.
This project will be so closely tied to GCC that I dont care about using
GCC extensions anyway.
Im using -Os to keep the compiled output as small as possible. It will
also make the program run faster. This is important when targeting DOSBox
because, by default, it will deliberately run as slow as a machine from the
1980s. I want to be able to fit in that constraint. If the optimizer is
causing problems, you may need to temporarily make this -O0 to determine if
the problem is your fault or the optimizers fault.
You see, the optimizer doesnt understand that the program will be
running in real mode, and under its addressing constraints. It will
perform all sorts of invalid optimizations that break your perfectly valid
programs. Its not a GCC bug since were doing crazy stuff here. I had
to rework my code a number of times to stop the optimizer from breaking
my program. For example, I had to avoid returning complex structs from
functions because theyd sometimes be filled with garbage. The real
danger here is that a future version of GCC will be more clever and will
break more stuff. In this battle, volatile is your friend.
Th next option is -nostdlib, since there are no valid libraries for us to
link against, even statically.
The options -m32 -marchi386 set the compiler to produce 80386 code. If I
was writing a bootloader for a modern computer, targeting 80686 would be
fine, too, but DOSBox is 80386.
The -ffreestanding argument requires that GCC not emit code that calls
built-in standard library helper functions. Sometimes instead of emitting
code to do something, it emits code that calls a built-in function to do
it, especially with math operators. This was one of the main problems I had
with bcc, where this behavior couldnt be disabled. This is most commonly
used in writing bootloaders and kernels. And now DOS COM files. Linker
Options
The -Wl option is used to pass arguments to the linker ld. We need it
since were doing all this in one call to GCC.
-Wl,--nmagic,--scriptcom.ld
The --nmagic turns off page alignment of sections. One, we dont need
this. Two, that would waste precious space. In my tests it doesnt appear
to be necessary, but Im including it just in case.
The --script option tells the linker that we want to use a custom linker
script. This allows us to precisely lay out the sections text, data, bss,
rodata of our program. Heres the com.ld script.
OUTPUTFORMATbinary SECTIONS . 0x0100 .text : *.text .data :
*.data *.bss *.rodata heap ALIGN4
The OUTPUTFORMATbinary says not to put this into an ELF or PE, etc.
file. The linker should just dump the raw code. A COM file is just raw
code, so this means the linker will produce a COM file!
I had said that COM files are loaded to 0x0100. The fourth line offsets
the binary to this location. The first byte of the COM file will still be
the first byte of code, but it will be designed to run from that offset in
memory.
What follows is all the sections, text program, data static data, bss
zero-initialized data, rodata strings. Finally I mark the end of the
binary with the symbol heap. This will come in handy later for writing
sbrk, after were done with Hello, World. Ive asked for the
heap position to be 4-byte aligned.
Were almost there. Program Startup
The linker is usually aware of our entry point main and sets that up for
us. But since we asked for binary output, were on our own. If the
print function is emitted first, our programs execution will begin
with executing that function, which is invalid. Our program needs a little
header stanza to get things started.
The linker script has a STARTUP option for handling this, but to keep
it simple well put that right in the program. This is usually called
crt0.o or Boot.o, in case those names every come up in your own reading.
This inline assembly must be the very first thing in our code, before any
includes and such. DOS will do most of the setup for us, we really just
have to jump to the entry point.
asm .code16gccn call dosmainn mov 0x4C, ahn int 0x21n
The .code16gcc tells the assembler that were going to be running in
real mode, so that it makes the proper adjustment. Despite the name, this
will not make it produce 16-bit code! First it calls dosmain, the function
we wrote above. Then it informs DOS, using function 0x4C terminate with
return code, that were done, passing the exit code along in the 1-byte
register al already set by dosmain. This inline assembly is automatically
volatile because it has no inputs or outputs. Everything at Once
Heres the entire C program.
asm .code16gccn call dosmainn mov 0x4C,ahn int 0x21n
static void printchar *string asm volatile mov 0x09, ahn int
0x21n : /* no output */ : dstring : ah
int dosmainvoid printHello, World!n return 0
I wont repeat com.ld. Heres the call to GCC.
gcc -stdgnu99 -Os -nostdlib -m32 -marchi386 -ffreestanding -o hello.com
-Wl,--nmagic,--scriptcom.ld hello.c
And testing it in DOSBox:
From here if you want fancy graphics, its just a matter of making an
interrupt and writing to VGA memory. If you want sound you can perform an
interrupt for the PC speaker. I havent sorted out how to call Sound
Blaster yet. It was from this point that I grew DOS Defender.
Memory Allocation
To cover one more thing, remember that heap symbol? We can use it to
implement sbrk for dynamic memory allocation within the main program
segment. This is real mode, and theres no virtual memory, so were
free to write to any memory we can address at any time. Some of this
is reserved i.e. low and high memory for hardware. So using sbrk
specifically isnt really necessary, but its interesting to implement
ourselves.
As is normal on x86, your text and segments are at a low address 0x0100
in this case and the stack is at a high address around 0xffff in this
case. On Unix-like systems, the memory returned by malloc comes from two
places: sbrk and mmap. What sbrk does is allocates memory just above
the text/data segments, growing up towards the stack. Each call to
sbrk will grow this space or leave it exactly the same. That memory
would then managed by malloc and friends.
Heres how we can get sbrk in a COM program. Notice I have to define my
own sizet, since we dont have a standard library.
typedef unsigned short sizet
extern char static char *hbreak heap
static void *sbrksizet size char *ptr hbreak hbreak + size return
ptr
It just sets a pointer to heap and grows it as needed. A slightly smarter
sbrk would be careful about alignment as well.
In the making of DOS Defender an interesting thing happened. I was
incorrectly counting on the memory return by my sbrk being zeroed. This
was the case the first time the game ran. However, DOS doesnt zero this
memory between programs. When I would run my game again, it would pick
right up where it left off, because the same data structures with the same
contents were loaded back into place. A pretty cool accident! Its part
of what makes this a fun embedded platform.
How to build DOS COM files with GCC December 09, 2014
Update 2018: RenRebe builds upon this article in an interesting follow-up
video part 2.
This past weekend I participated in Ludum Dare 31. Before the theme
was even announced, due to recent fascination I wanted to make an old
school DOS game. DOSBox would be the target platform since its the most
practical way to run DOS applications anymore, despite modern x86 CPUs
still being fully backwards compatible all the way back to the 16-bit 8086.
I successfully created and submitted a DOS game called DOS Defender. Its
a 32-bit 80386 real mode DOS COM program. All assets are embedded in the
executable and there are no external dependencies, so the entire game is
packed into that 10kB binary.
https://github.com/skeeto/dosdefender-ld31 DOSDEF.COM 10kB, v1.1.0,
run in DOSBox
Youll need a joystick/gamepad in order to play. I included mouse support
in the Ludum Dare release in order to make it easier to review, but this
was removed because it doesnt work well.
The most technically interesting part is that I didnt need any DOS
development tools to create this! I only used my every day Linux C compiler
gcc. Its no actually possible to build DOS Defender in DOS. Instead,
Im treating DOS as an embedded platform, which is the only form in which
DOS still exists today. Along with DOSBox and DOSEMU, this is a pretty
comfortable toolchain.
If all you care about is how to do this yourself, skip to the Tricking
GCC section, where well write a Hello, World DOS COM program
with Linuxs GCC. Finding the right tools
I didnt have GCC in mind when I started this project. What really
triggered all of this was that I had noticed Debians bcc package,
Bruces C Compiler, that builds 16-bit 8086 binaries. Its kept around
for compiling x86 bootloaders and such, but it can also be used to compile
DOS COM files, which was the part that interested me.
For some background: the Intel 8086 was a 16-bit microprocessor released
in 1978. It had none of the fancy features of todays CPU: no memory
protection, no floating point instructions, and only up to 1MB of RAM
addressable. All modern x86 desktops and laptops can still pretend to be a
40-year-old 16-bit 8086 microprocessor, with the same limited addressing
and all. Thats some serious backwards compatibility. This feature is
called real mode. Its the mode in which all x86 computers boot. Modern
operating systems switch to protected mode as soon as possible, which
provides virtual addressing and safe multi-tasking. DOS is not one of these
operating systems.
Unfortunately, bcc is not an ANSI C compiler. It supports a subset of
KR C, along with inline x86 assembly. Unlike other 8086 C compilers, it
has no notion of far or long pointers, so inline assembly is
required to access other memory segments VGA, clock, etc.. Side note:
the remnants of these 8086 long pointers still exists today in
the Win32 API: LPSTR, LPWORD, LPDWORD, etc. The inline assembly isnt
anywhere near as nice as GCCs inline assembly. The assembly code has to
manually load variables from the stack so, since bcc supports two different
calling conventions, the assembly ends up being hard-coded to one calling
convention or the other.
Given all its limitations, I went looking for alternatives. DJGPP
DJGPP is the DOS port of GCC. Its a very impressive project, bringing
almost all of POSIX to DOS. The DOS ports of many programs are built with
DJGPP. In order to achieve this, it only produces 32-bit protected mode
programs. If a protected mode program needs to manipulate hardware i.e.
VGA, it must make requests to a DOS Protected Mode Interface DPMI
service. If I used DJGPP, I couldnt make a single, standalone binary as
I had wanted, since Id need to include a DPMI server. Theres also a
performance penalty for making DPMI requests.
Getting a DJGPP toolchain working can be difficult, to put it kindly.
Fortunately I found a useful project, build-djgpp, that makes it easy, at
least on Linux.
Either theres a serious bug or the official DJGPP binaries have become
infected again, because in my testing I kept getting the Not COFF: check
for viruses error message when running my programs in DOSBox. To double
check that its not an infection on my own machine, I set up a DJGPP
toolchain on my Raspberry Pi, to act as a clean room. Its impossible for
this ARM-based device to get infected with an x86 virus. It still had the
same problem, and all the binary hashes matched up between the machines, so
its not my fault.
So given the DPMI issue and the above, I moved on. Tricking GCC
What I finally settled on is a neat hack that involves tricking GCC
into producing real mode DOS COM files, so long as it can target 80386 as
is usually the case. The 80386 was released in 1985 and was the first
32-bit x86 microprocessor. GCC still targets this instruction set today,
even in the x86-64 toolchain. Unfortunately, GCC cannot actually produce
16-bit code, so my main goal of targeting 8086 would not be achievable.
This doesnt matter, though, since DOSBox, my intended platform, is an
80386 emulator.
In theory this should even work unchanged with MinGW, but theres a
long-standing MinGW bug that prevents it from working right cannot
perform PE operations on non PE output file. Its still do-able, and
I did it myself, but youll need to drop the OUTPUTFORMAT directive and
add an extra objcopy step objcopy -O binary. Hello World in DOS
To demonstrate how to do all this, lets make a DOS Hello, World
COM program using GCC on Linux.
Theres a significant burden with this technique: there will be no
standard library. Its basically like writing an operating system from
scratch, except for the few services DOS provides. This means no printf
or anything of the sort. Instead well ask DOS to print a string to the
terminal. Making a request to DOS means firing an interrupt, which means
inline assembly!
DOS has nine interrupts: 0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x26, 0x27,
0x2F. The big one, and the one were interested in, is 0x21, function
0x09 print string. Between DOS and BIOS, there are thousands of functions
called this way. Im not going to try to explain x86 assembly, but in
short the function number is stuffed into register ah and interrupt 0x21 is
fired. Function 0x09 also takes an argument, the pointer to the string to
be printed, which is passed in registers dx and ds.
Heres the GCC inline assembly print function. Strings passed to this
function must be terminated with a . Why? Because DOS.
static void printchar *string asm volatile mov 0x09, ahn int
0x21n : /* no output */ : dstring : ah
The assembly is declared volatile because it has a side effect printing
the string. To GCC, the assembly is an opaque hunk, and the optimizer
relies in the output/input/clobber constraints the last three lines. For
DOS programs like this, all inline assembly will have side effects. This is
because its not being written for optimization but to access hardware
and DOS, things not accessible to plain C.
Care must also be taken by the caller, because GCC doesnt know that
the memory pointed to by string is ever read. Its likely the array
that backs the string needs to be declared volatile too. This is all
foreshadowing into whats to come: doing anything in this environment is
an endless struggle against the optimizer. Not all of these battles can be
won.
Now for the main function. The name of this function shouldnt matter,
but Im avoiding calling it main since MinGW has a funny ideas about
mangling this particular symbol, even when its asked not to.
int dosmainvoid printHello, World!n return 0
COM files are limited to 65,279 bytes in size. This is because an x86
Cmemory segment is 64kB and COM files are simply loaded by DOS to 0x0100
Cin the segment and executed. There are no headers, its just a raw
Cbinary. Since a COM program can never be of any significant size, and
Cno real linking needs to occur freestanding, the entire thing will be
Ccompiled as one translation unit. It will be one call to GCC with a bunch
Cof options. ompiler Options
Here are the essential compiler options.
-stdgnu99 -Os -nostdlib -m32 -marchi386 -ffreestanding
Since no standard libraries are in use, the only difference between gnu99
and c99 is that trigraphs are disabled as they should be and inline
assembly can be written as asm instead of asm. Its a no brainer.
This project will be so closely tied to GCC that I dont care about using
GCC extensions anyway.
Im using -Os to keep the compiled output as small as possible. It will
also make the program run faster. This is important when targeting DOSBox
because, by default, it will deliberately run as slow as a machine from the
1980s. I want to be able to fit in that constraint. If the optimizer is
causing problems, you may need to temporarily make this -O0 to determine if
the problem is your fault or the optimizers fault.
You see, the optimizer doesnt understand that the program will be
running in real mode, and under its addressing constraints. It will
perform all sorts of invalid optimizations that break your perfectly valid
programs. Its not a GCC bug since were doing crazy stuff here. I had
to rework my code a number of times to stop the optimizer from breaking
my program. For example, I had to avoid returning complex structs from
functions because theyd sometimes be filled with garbage. The real
danger here is that a future version of GCC will be more clever and will
break more stuff. In this battle, volatile is your friend.
Th next option is -nostdlib, since there are no valid libraries for us to
link against, even statically.
The options -m32 -marchi386 set the compiler to produce 80386 code. If I
was writing a bootloader for a modern computer, targeting 80686 would be
fine, too, but DOSBox is 80386.
The -ffreestanding argument requires that GCC not emit code that calls
built-in standard library helper functions. Sometimes instead of emitting
code to do something, it emits code that calls a built-in function to do
it, especially with math operators. This was one of the main problems I had
with bcc, where this behavior couldnt be disabled. This is most commonly
used in writing bootloaders and kernels. And now DOS COM files. Linker
Options
The -Wl option is used to pass arguments to the linker ld. We need it
since were doing all this in one call to GCC.
-Wl,--nmagic,--scriptcom.ld
The --nmagic turns off page alignment of sections. One, we dont need
this. Two, that would waste precious space. In my tests it doesnt appear
to be necessary, but Im including it just in case.
The --script option tells the linker that we want to use a custom linker
script. This allows us to precisely lay out the sections text, data, bss,
rodata of our program. Heres the com.ld script.
OUTPUTFORMATbinary SECTIONS . 0x0100 .text : *.text .data :
*.data *.bss *.rodata heap ALIGN4
The OUTPUTFORMATbinary says not to put this into an ELF or PE, etc.
file. The linker should just dump the raw code. A COM file is just raw
code, so this means the linker will produce a COM file!
I had said that COM files are loaded to 0x0100. The fourth line offsets
the binary to this location. The first byte of the COM file will still be
the first byte of code, but it will be designed to run from that offset in
memory.
What follows is all the sections, text program, data static data, bss
zero-initialized data, rodata strings. Finally I mark the end of the
binary with the symbol heap. This will come in handy later for writing
sbrk, after were done with Hello, World. Ive asked for the
heap position to be 4-byte aligned.
Were almost there. Program Startup
The linker is usually aware of our entry point main and sets that up for
us. But since we asked for binary output, were on our own. If the
print function is emitted first, our programs execution will begin
with executing that function, which is invalid. Our program needs a little
header stanza to get things started.
The linker script has a STARTUP option for handling this, but to keep
it simple well put that right in the program. This is usually called
crt0.o or Boot.o, in case those names every come up in your own reading.
This inline assembly must be the very first thing in our code, before any
includes and such. DOS will do most of the setup for us, we really just
have to jump to the entry point.
asm .code16gccn call dosmainn mov 0x4C, ahn int 0x21n
The .code16gcc tells the assembler that were going to be running in
real mode, so that it makes the proper adjustment. Despite the name, this
will not make it produce 16-bit code! First it calls dosmain, the function
we wrote above. Then it informs DOS, using function 0x4C terminate with
return code, that were done, passing the exit code along in the 1-byte
register al already set by dosmain. This inline assembly is automatically
volatile because it has no inputs or outputs. Everything at Once
Heres the entire C program.
asm .code16gccn call dosmainn mov 0x4C,ahn int 0x21n
static void printchar *string asm volatile mov 0x09, ahn int
0x21n : /* no output */ : dstring : ah
int dosmainvoid printHello, World!n return 0
I wont repeat com.ld. Heres the call to GCC.
gcc -stdgnu99 -Os -nostdlib -m32 -marchi386 -ffreestanding -o hello.com
-Wl,--nmagic,--scriptcom.ld hello.c
And testing it in DOSBox:
From here if you want fancy graphics, its just a matter of making an
interrupt and writing to VGA memory. If you want sound you can perform an
interrupt for the PC speaker. I havent sorted out how to call Sound
Blaster yet. It was from this point that I grew DOS Defender.
Memory Allocation
To cover one more thing, remember that heap symbol? We can use it to
implement sbrk for dynamic memory allocation within the main program
segment. This is real mode, and theres no virtual memory, so were
free to write to any memory we can address at any time. Some of this
is reserved i.e. low and high memory for hardware. So using sbrk
specifically isnt really necessary, but its interesting to implement
ourselves.
As is normal on x86, your text and segments are at a low address 0x0100
in this case and the stack is at a high address around 0xffff in this
case. On Unix-like systems, the memory returned by malloc comes from two
places: sbrk and mmap. What sbrk does is allocates memory just above
the text/data segments, growing up towards the stack. Each call to
sbrk will grow this space or leave it exactly the same. That memory
would then managed by malloc and friends.
Heres how we can get sbrk in a COM program. Notice I have to define my
own sizet, since we dont have a standard library.
typedef unsigned short sizet
extern char static char *hbreak heap
static void *sbrksizet size char *ptr hbreak hbreak + size return
ptr
It just sets a pointer to heap and grows it as needed. A slightly smarter
sbrk would be careful about alignment as well.
In the making of DOS Defender an interesting thing happened. I was
incorrectly counting on the memory return by my sbrk being zeroed. This
was the case the first time the game ran. However, DOS doesnt zero this
memory between programs. When I would run my game again, it would pick
right up where it left off, because the same data structures with the same
contents were loaded back into place. A pretty cool accident! Its part
of what makes this a fun embedded platform.
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