no phoney, no bullshit, just a great party A S S E M B L Y ' 9 7 ---------------------- Helsinki Fair Center, 8th - 10th of August 1997 Index ========== 1. Opening words 2. Facts 2.1 Where and when 2.2 How to get there 2.3 Party features 3. Competitions 3.1 Voting information 3.2 Jury information 3.3 PC compo general rules 3.4 PC demo compo 3.5 Win'95 DirectX demo compo 3.6 PC 64k intro compo 3.7 PC 4k intro compo 3.8 Amiga general rules 3.9 Amiga demo compo 3.10 Amiga 64k intro compo 3.11 Music compo general rules 3.12 32 channel music compo rules 3.13 4 channel music compo rules 3.14 Graphics competion general rules 3.15 Animation compo rules 3.16 Graphics compo rules 3.17 Raytrace compo rules 3.18 Commodore 64 general rules 3.19 C64 demo compo 3.20 C64 graphics compo 3.21 C64 music compo 3.22 Java demo compo 3.23 Wild compo 4. Prizes 5. Tickets 5.1 Buying in advance 5.2 At the party place 6. Party network 7. Preliminary schedule 8. Disclaimer 9. Contact information ============================================================================== 1. Opening words ========== To state the obvious, you are reading the official ASSEMBLY '97 party invitation info file. Some facts presented in this information file might change prior to the party and the best way of keeping informed is to regularly check out web site at www.assembly.org/asm97. 2. Facts ========== 2.1 Where and When ========== Date & Time ----------- The party will start at 10.00 (am) on Friday 8th of August and end at 20.00 on Sunday 10th of August. Check out the preliminary schedule for more detailed info. Helsinki Fair Center (the place) -------------------------------- For the third consecutive time the party is held in the largest conference centrum in Finland - the Helsinki Fair Center. So there will enough room for everybody - if you have some special requirements contact us prior to the event. We wouldn't like a tent in the girls WC, but we might actually feel good about it in the corner of the party area. This year the hall is different from the previous years, so the door used for loading and unloading during Friday morning and Sunday afternoon is not used this year. The new door is located around the corner (about 100 meters away). Some facts about the hall - da address: Rautatielaisenkatu 3 in Pasila (the name of the part of the city) - how to get there: 1. Take any local train from the central Helsinki rail way station (in Finnish: "Rautatieasema", in German: "Hauptbahnhof", in swahili... well who cares) 2. Get out at Pasila 3. Look around until you see a _giant_ red block of buildings. head there. 4. Join the party. 2.2. Getting there ========== Getting there by air -------------------- Flying to Helsinki is easy, but it ain't cheap. Finnair (www.finnair.fi), Lufthansa (www.lufthansa.com) and SAS (www.sas.se) fly regularly to Helsinki and with luck you might find a plane that takes you to Helsinki early on Friday morning. If/when you arrive at the Helsinki Airport (Helsinki-Vantaa) there are three options to take: 1. take a cab (fast but expensive) (costs about 100-150 FIM) 2. take a group taxi (yellow line). a bit more inexpensive (about 60-100 FIM) 3. take a bus to the center of Helsinki. The buses leave regularly approx. 30 minutes apart. Getting there by sea --------------------- A short cruise from Stockholm to Helsinki always (!) results in definite fun. A lot of good looking girls, great weather and luxirious ships guarantee a lot of good time. Check out Viking Line and Silja Line (www.silja.fi). When you arrive in the harbour you can either 1) walk to the central railway station (not advised with a lot of hardware) 2) take the tram to the central railway station 3) take a cab to the Helsinki Fair Center (costs about 60-100 FIM) Getting there by car -------------------- If you are coming by car you should find the trip easy once you get inside Finlands borders. Head on to Helsinki, the capital. Once you are in Helsinki, do not drive to actual center, but find your way to Pasila. Check out the maps for central Helsinki and Pasila more details. There is plenty of parking space at the Helsinki Fair Center. General about Helsinki ---------------------- You can find more info about Helsinki City at www.hel.fi (maps, tourist info etc). Local area bus tickets in Finland vary from around $2 to $4 US. The taxi is of course more expensive. For example to take a normal taxi from the airport to the party place will cost one person around $30 - $40 US. But if you take the Airport Taxi, it will be a lot cheaper (about half the price). 2.3 Party features ========== Audio and video ---------------- The main hall will once again feature a (too) powerful sound system. We will have (wow) stereo output and kicking base at 10 000 watts of pure sound power. And naturally we will give out free earplugs. The big screen is over 8 meters wide and and supports the 640x480 resolution. Definitely the way to see the demos. Network -------- The kick ass network is once again at ASSEMBLY. Provided by Telecom Finland we have over 30 megabytes / sec ATM cable and a reliable local area network. Voting and party information will be done in the party intranet. We will also provide extremely good service to people not able to come to ASM. Using Telecom Finlands MediaLab technology we will able to send streaming audio & video from all competitions (!), party events, reports, interviews and gallups. In addition to the cool webTV we will also have a four person reporter team working on a ASM eZINE published at the website. So you can expect very good coverage of all events. Halls ----- The party area this year is a little bit bigger hall in the different part of the Helsinki Fair Center than in previous years. The hall is the B4 hall (if that means anything to anybody =)). We got about 4500 square meters of party area with 1500 computer places. The sleeping hall is situated in a near by computer science institute (ATK-instituutti) for perfect sleeping peace. No noise, no hassle. Remember to bring your own sleeping bag. The main party area doesn't have windows so the video screens will look absolutely fabulous at the competitions. Services -------- The party place is the biggest fair centre in Finland. It will feature 24h food service (yes, we have Coke!), 24h security personnel, 24h professional electrician, 24h luggage preservation service and cleaning personnel. Also 24h help desk with friendly personnel will be available to help you out with any problems you might encounter. Plenty of toilets and some showers will be available. Cool party T-shirts will be sold for low price. FREE earplugs! Parking ------- We got the biggest parking lot in Helsinki City =). We don't yet know the Fair Center's policy towards parking, but we presume that parking will be free or cost only 20-40 FIM for the duration of the event. 3. Competitions ======== The organizers reserve the right to make any changes to the competition rules, and to disqualify any entry if it is not suitable to attend the competitions for some reason. So don't include any explicit sexual, racist or disturbing material. Atleast one of the authors of a competiting product has to be present at the party place in order to attend the competitions and to receive possible prizes. In solo competitions (music, graphics, 4kb) the author has to be present. In the Java demo compo, you don't need to be present to enter the compo. Read more details the Java demo compo rules. Only contributions deliverd before the deadline will participate in the competitions. A jury composed of known scene people (maybe even you!) will select an amount of 15 entries in each competition to the finals (to be shown on the big screen to the audience). There will be different people in the PC and Amiga jurys. "Maximum running length" below is only the amount of time we will show a particular piece of art on the big screen. The demos/intros will have to run without ANY user interaction once started (although there can be a setup screen). The filenames of the productions have to comply with the ISO-9660 standard. This means that the only characters allowed in filenames are "A-Z" and "0-9". The maximum length of the filename is 8+3 characters as in MS DOS standard. The productions MUST NOT save any files (for example configuration files) on the hard disk or the disk. In the music, graphics, raytracing and 4kb intro competitions only one of the authors (if there are more than one) can be the official author of the competing piece of art. For example, if two coders work on the same 4kb intro, only one of them can receive the prize and his name in the party results. After all, these three competitions are meant to be solo competitions. The authors have to have all copyrights to their production. If you are dumb enough to rip graphics from Quake we won't be dumb enough to show it on the screen. All entries will be distributed immediately after ASSEMBLY. If you wish to release a bugfixed version, submit that to the info crew before the end of the party. All entries will be included on the Erave 3 CD-ROM, which will be released approximately one month after party. PROJECTOR "FEATURES" -------------------- We will use the same projector as in ASSEMBLY '96. This means that we have to load a special driver before showing anything on the screen. This driver enables the video convertor to work correctly. Unfortunately it has the side effect of slowing down demos using a specific timing routine. To counter this the driver will be available from our web site as soon as possible so you can test your demo or intro with that driver to see if it affects your code. In ASM '96 only couple of demos suffered from the timing problem but it is better to be safe than sorry. We don't yet know how the driver will influence Windows Direct X demos. But it is safe to assume that if your timing code has problems with it in DOS it will most propably continue behaving badly also in Windows. You should note that the picture produced by a video projector is not as good as a monitor picture. The video projector does not show pale colors well and in some cases can even lose them completely. Also the contrast can be different. These are common problems with all video projectors and simply can't be corrected. Please try to understand these restrictions. If you have any questions about the rules, contact ASSEMBLY Organizing. 3.1 Voting information ========= We will use a WWW based voting system. You will receive a badge stating your user number and a password. This combination will enable you to vote on our Intranet server. You can vote for the five best in each categories. The production placed in your vote in the first place will receive 5 points, the second 4 points and so on. 3.2 Jury information ========= Before you can give your opinion, a jury composed of known scene people will qualify the products to the finals. The members of the jury will give points from 1 to 10 for each product and the average of the points will be its final score. 15 best scoring products will qualify to finals. If there is more than one product that qualified as 15th the jury will commonly decide which one of them will qualify. 3.3 PC compo general rules ========= The name of any file has to comply to the ISO-9660 standard (i.e. NO special or "SuP3r k3wl" characters are allowed). The maximum length of the file name is 8+3 characters. The production must NOT save anything on the hard disk / disk. If you are having trouble adding Sound Blaster support to your production, check out the Midas sound system. Competition machines -------------------- DEMO, 64k INTRO & 4k INTRO - Pentium 133 mhz with 16 MB of RAM - MS-DOS 7.0 - The competition machine will be booted up with HIMEM and EMM386, so make sure your productions runs with them. - 2 MB PCI SVGA graphics card (a S3 964 accelerated card) - Gravis UltraSound with 1 MB of on board memory and / or Sound Blaster AWE 32 with 1 MB of on board memory - 550 kb of free base memory - highest allowed screen resolution is 640 x 480 All productions have to support 256 color mode but can also use any high color use ( we will use the best possible mode when showing the productions) WIN '95 DIRECT X DEMO Pentium 133 mhz with 32 MB of RAM Windows 95 Direct X 3.0 Matrox Millenium with 4 MB of on board memory GENERAL RULES (demo, 64k & 4k intro) ------------------------------------- The user has to be able to exit at any time by pressing ESC. PC demos and intros have to check for sound card enviroment variables. If found they must be used! The formats of the enviromental variables are: GUS ULTRASND=220,1,1,11,7 (address, dma, dma, gus irq, sb irq) SB BLASTER=A220 I7 D1 T1 (a=address, i=irq, d=dma) If the enviromental variables are found, your production has to use them and should not show the usual setup screen. This will eliminate a great deal of hassle during the competitions and it will also be user friendly (wow..). The DOS4GW.EXE is located in the path, so you don't have to include it with your production. If you use SVGA modes, be sure that your production uses the standard VESA modes. We will use UNIVBE for the VESA compability. GENERAL RULES (Win'95) ---------------------- The user has to be able to exit at any time by pressing ESC. You have to use Windows 95 sound interface to actually play the music, so no direct fiddling around with the hardware. We will run Windows in 640 x 480 x 24 bit mode. The productions will be shown in full screen mode but a windowed mode support is a definite bonus! 3.4 PC demo compo ========== Maximum size in executable form is 6144 kb (6 MB). Maximum showing time is 8 minutes, the demo itself can be longer. Maximum base memory requirement is 550 kb. 100% VGA register level compatible graphics modes and SVGA modes up to 640*480 are accepted. You are free to use any number of colors but the demo has to work also with only 256 colors. Pure animation files are not accepted. Also executables only including an animation and an animation player will not be accepted, this is not an animation competition. Gravis Ultrasound (512kb) and SB PRO/SB 16 support required. The demo has to have also a "no sound" option. 3.5 Win'95 DirectX demo compo ========= Maximum size in executable form is 4096 kb (4 MB). Maximum showing time is 5 minutes, the demo itself can be longer. Maximum memory requirement is 4 MB. The demo must use and comply to Direct X 3.0. The music system must support and use DirectSound. We will use a well established sound card for sound output (SB Awe 32, Gravis UltraSound Max or some other). Make sure that your sound routines support also wave table cards with only 512 kb on board memory. The maximum screen size of the is 640 x 480. You are free to use up to 24 bit colors but the demo must work also in 256 color mode. We will display all demos in full screen mode. A windowed version is definitely a bonus. Pure animation files are not accepted Also executables only including an animation and an animation player will not be accepted, this is not an animation competition 3.6 PC 64k intro compo ========== Maximum size in executable form is 64 kb (65536 bytes) Maximum showing time is 5 minutes Maximum base memory requirement is 550 kb 100% VGA register level compatible graphics modes and SVGA modes up to 640*480 are accepted You are free to use any number of colors but the demo has to work also with only 256 colors Pure animation files are not accepted on the release version Gravis Ultrasound (1024kb) and SB PRO/SB 16 support required. This version can be over 65536 bytes long. Also a no sound option is required. on the competition version either Gravis Ultrasound or SB PRO/SB 16 support required In PC 64kb intro competition two versions of the intro can be submitted. The competing version which is under 65536 bytes long and supports either GUS or SB and the release version which supports both. Release version can be over 65536 bytes long. Competing 64kb intro cannot be in any case longer than 65536 bytes. Both release and competition version has to be submitted to the organizers before the deadline. 3.7 PC 4k intro compo ========= Maximum size in executable form is 4096 bytes Maximum showing time is 3 minutes Maximum base memory requirement is 550 kb NO MUSIC or other sound is allowed (this is because this a coders' competition, not musicians') Only 100% VGA register level compatible graphics modes are accepted (no SVGA/VESA) Only one intro by one coder You must submit two versions: a compo version and a release version The compo version may not display the name of the author or his group 3.8 Amiga general rules ======== As the competition machine we will use: A1200 2 mb chip memory 8 mb fast memory 68030 at 50 mhz We are still considering a Blizzard 68060 turbocard for the machine and a possibility to use some 24 bit graphics card. If you have opinions about this, please send us comments. The user has to be able to exit at any time by pressing the left mouse button. The name of the file has to comply to the ISO-9660 standard (i.e. NO special or "ķuP3r® k3wl" characters are allowed). The maximum length of the file names is 8+3 characters The production must NOT save anything on the hard disk / disk 3.9 Amiga demo compo ======== Maximum size in executable form is 6144 kb (6 MB). Must be harddisk installable. Maximum running length is 8 minutes, the demo itself can be longer. 3.10 Amiga 64k intro compo ======== Maximum size in executable form is 64 kb (65536 bytes). Maximum showing time is 5 minutes. 3.11 Music compo general rules ======== The name of the file(s) have to comply to the ISO-9660 standard = no special characters are allowed! The maximum length of the file names is 8 + 3 (the MS-DOS standard file format). We will display the patterns of the tune on the screen while playing it. We will not display the name of the author on the screen while playing it. Make sure your tune doesn't contain hints about the identity of the author or we will forced to display something like "tune 2" as the title. 3.12 Multichannel music compo ======== Maximum amount of channels is 32. Maximum size of the song is 1024 kb in a playable format (including all samples, pattern data, etc.). Maximum running length is 3 minutes. We will accept: - FastTracker 2 modules (.XM) with up to 32 channels - Scream Tracker 3 modules (.S3M) with up to 32 channels - Basic Protracker modules (.MOD) with 4 channels, also extended PT-like formats with up to 32 channels are supported All songs will be played with PC compatible player using a 1MB Gravis UltraSound Only one song by one musician 3.13 4 channel music compo ========= Maximum size is 880kb (= one Amiga disk) . Maximum amount of channels is 4. Maximum running length is 3 minutes. All songs will be played with the Amiga ProTracker v2.x (MOD). Entries must be in MOD-format (no executables, no renamed, no powerpacked). Only one song by one musician. 3.14 Graphics competition general rules ========= The name of the file(s) have to comply to the ISO-9660 standard = no special characters are allowed! The maximum length of the file names is 8 + 3 (the MS-DOS standard file format). 3.15 Animation compo ========= The maximum running length is 2 minutes. The frame rate of the animation has to be 15 pics/sec. Animation format will be AVI (Intel Indeo) with sound track. The sound track should be 22 kHz, 8 bit. The maximum resolution is 320x200. The animation must be delivered on a CD-ROM or an Iomega ZIP drive. No hard disks or floppy disks. 3.16 Graphics compo ========== The maximum resolution allowed is 640x480. The maximum amount of simultaneous onscreen colors is 24 bit . The palette is the standard 24 bit true color palette. Pictures drawn with Amiga will be shown with Amiga Brilliance (no executables!). Pictures drawn with PC will be shown with CSHOW (or some other good picture viewer) . PC pictures will have to be in standard TGA, LBM or IFF format. Scanned, ripped and raytraced pictures will be disqualified. We will have jury of established graphicians disqualifing copied pictures. Do NOT copy original work of art. You must submit at least three versions of the unfinished picture that show the process of creating the picture. In addition, you must submit a version of the final picture which doesn't have your signature on it (which will be shown on the big screen). Only one picture by one graphics artist. 3.17 Raytrace compo ========= The maximum resolution allowed is 640x480. The maximum amount of simultaneous onscreen colors is 24bit. The palette is the standard 24 bit true color palette. Pictures will be shown on PC with true color card (no executables!) . Pictures have to be in JPG or TARGA format. We will have jury of established graphicians disqualifing copied pictures. Do NOT copy original work of art. You must submit atleast three versions of the unfinished picture that show that the process of creating the picture. In addition, you must submit a version of the final picture which doesn't have your signature on it (which will be shown on the big screen). Only one picture by one graphics artist. 3.18 Commore 64 general rules ========= As the competition machine we will use: - a standard C64 - original 1541 floppy drive -Action Replay MK6 cartridge Please note that this is preliminary info on the compo machine. Only one contribution from each group/artist is accepted for each competition series. Contributions must be 100% finished before the deadline, because we will copy and spread all of them at the party. This is just to avoid final versions being released months or possibly even years after the party. The deadlines aren't too flexible so please deliver your contributions in time (Read: Early enough) to avoid hassle. Your contribution disks won't be returned (Doing so would cause an enormous hassle, just use your imagination and guess why!). 3.19 C64 demo compo ========== Each demo will be shown for a maximum of 15 minutes Coding your demos in such a manner that pressing space is not required is highly recommended. If, however, your demo should require any user interaction, we want a person from the contributing group to run the demo. After all, there's no way we could possibly know which effects the coder would like to be shown a bit longer than the others... At least one person must be present from the contributing group (If it's not a group-release (Which is extremely unlikely), then the coder must be present him/herself). 3.20 C64 graphics compo ========== The picture must be an executable file. ALL graphic formats are accepted. Only the picture must be seen on the screen; no scrollers or other moving things are allowed. Background music's acceptable (Not recommended, though), but during the competition no-one will hear it, as the audio equipment will be turned off. Please try to give your picture some (sensible) name to avoid too many "un-named" pictures competing. The artist must be present at the party 3.21 C64 music compo ========= The tune must be an executable file. Only your imagination's the limit; samples are of course accepted. Each tune will be played for max. 3 minutes (This doesn't mean you'd have to cut the tune at 3:00 sharp, though! Even if your tune won't be played for more than three minutes at the party, people will play it longer at home). Please try to give your tune some (sensible) name to avoid too many "un-named" tunes competing. The artist must be present at the party. 3.22 Java demo compo ========== The maximum size of the production (including all graphics, sound files, class files, html files) is 100 kb (unpacked). Maximum showing time is 5 minutes (the demo itself can be longer). The demo has to be an applet. Maximum applet size is 320 x 200 pixels. The applet will be run inside Netscape Navigator (exact version will be announced later). You must supply a HTML page and the necessary files in which to run the applet. The HTML pages maximum width is 600 pixels, max height is 400 pixels and it must use only legal Netscape palette colors. You may not open any network connections from the applet (the compo machine won't be connected to Internet). You may not open new browser / applet windows. The applet has to run on the HTML page you supply. The java code has to comply to the API versio 1.0.2 (official release). You may not use JAR / ZIP archives. There can be only one actual applet (= you can have only one applet tag in your HTML code), but it can use several class files. The max. sampling frequency of sound samples is 11 kHz. You don't need to be present at the party place to take part in the Java demo competition. The competition will be international. All productions that are submitted in before hand have to be uploaded to a ASSEMBLY Organizings ftp site (announced later) Last date for uploading a production will be 4.8.1997 at 00:00 am More details will be published later at www.assembly.org/asm97. 3.23 Wild compo ======== The productions can be anything from computer generated animations, demos on ancient or exotic computers to plain video art. The only requirement is that the productions are cool. Maximum showing time is 5 minutes, the production itself can be longer (thank you guys from the last years wild compo =)). The production has to be delivered on a SVHS or VHS cassette (European PAL format). The cassette will not be returned. No copyrighted material or material that violates Finnish or international laws is allowed in the production. 4. Prizes ======== The total value of all the prizes in US dollars will be over US $ 23 000 (not including software). The actual prizes may be software, hardware or pure cash.This depends on our sponsors. The following list includes only the pre-liminary list of the prizes (the final lists will be published at the party place). Also keep in mind that the money exchange rates also affect this list (at the time of the writing of this text file one US dollar was 5.1 Finnish marks). All damages to the Fair centre, other surroundings and other damages caused by party visitors will be REDUCED from the prizes before any prizes are paid. This is because of previous trouble with people breaking up places, furniture and spraying the walls and thus causing damage of many thousand dollars. All prizes will be paid at the party place. We will try to give cash prizes in the PC and Amiga demo competitions. The prizes in the other competitions may be more or less various hardware and software. All the cash prizes will be paid in Finnish currency. PC competition prize values (in US dollars) ------------------------------------------- demo win'95 64k intro 4k intro ------------------------------------------------- 1. 2750 1000 1000 500 2. 1250 500 500 250 3. 750 250 250 150 4. 500 5. 250 Amiga competition prize values (in US dollars) ------------------------------------------- demo 64k intro ------------------------ 1. 1750 1000 2. 750 500 3. 500 250 Music competition prize values (in US dollars) ---------------------------------------------- multich 4 ch ------------------------ 1. 500 500 2. 250 250 3. 150 150 Graphics competition prize values (in US dollars) ------------------------------------------------- Animation Graphics Raytrace ----------------------------------- 1. 1000 500 500 2. 500 250 250 3. 250 150 150 C64 competition prize values (in US dollars) -------------------------------------------- demo graphics music ------------------------------------ 1. 400 200 200 2. 150 100 100 3. 50 50 50 Java & wild compo prize values (in US dollars) ------------------------------------------------- Java demo Wild ------------------------ 1. 500 500 2. 250 250 3. 150 150 5. Tickets ======= We have lowered the ticket prize! This year there is only one ticket (NO computer place reservation fee), and the prize is 2 2 0 fim (apprx. 45 USD) The computer place reservations can only be made by buying tickets in advance from ASSEMBLY Organizing. We will not have any "one-day" tickets. The sale of reservation tickets will end at 4th of August. 5.1 Buying in advance ======== You can buy your advance ticket from ASSEMBLY Organizing. Groups that want to get the group discount and computerplace reservations have to be bought in advance from ASSEMBLY Organizing. If your group buys 10 or more tickets at the same time you will receive the 10% group discount from the ticket prizes. To order a ticket you have to pay directly to the account of ASSEMBLY Organizing (see contact info). Make sure, when you pay directly to the account that ASSEMBLY Organizing doesn't get any additional costs and the amount of money covers the costs of the ordered ticket. Also make sure that we get the information who has sent the money and where we can send the tickets. After making the payment, please make an official order at our WWW-site (http://www.assembly.org/asm97). Groups in Finland can order their tickets directly from our WWW-site http://www.assembly.org/asm97). The tickets will be shipped as COD ("postiennakko"). Please allow 20 FIM for postage costs. If you buy your ticket in advance you have the possibility to use group discount of 10%. You have the possibility for group discount if you buy more than 10 tickets at a time. Also the table reservation is possible only by buying reservation ticket. You don't have to reserve table for yourself, but the best places near the videoprojector screen go to the reservers. The earlier you reserve your place the better place you get. We will organize special door in the first day of ASSEMBLY '97 where you can get your computer in most conviniently. 5.2 At the partyplace ======== Tickets will be sold at the party place for the same fee of 220 FIM. All computer place reservations tickets have to be bought in advance. There is no group discount when you buy tickets from the door. 6. Party network ======== All participants will be offered a chance to join the party network. The purpose of this network is to allow the users to surf the web, use the IRC, telnet (ssh), MediaNet and the NetRadio. The official informationsite during the event will be www.assembly97.net, which will tell you what services are available and what software and which drivers are required. The NetInfo will be open 24h/day at the event to help you in case you run into problems. What you will need: ------------------- Ethernet Adapter Card with either a Twisted Pair or Coaxial interface Cable (about 5-10m) - either twisted pair or coaxial. For twisted pair (10BaseT, UTP) you will need RJ-45 connectors. For coaxial cable (10Base2, thinnet) you will need BNC-connectors and a T-connector. Software The supported protocols are TCP/IP and IPX Drivers: TCP/IP Stack, Ethernet adapter drivers(can be found at the sites listed below.) Drivers for Ethernet Adapter Cards:Allied Telesyn, 3COM, D-Link, Metropoli files How to connect to the network ----------------------------- Having found your place at the party place you will need to connect to the network. If the cabletype you are using is Twisted Pair, plug one end of the cable in the adapter card and the other in the hub that you will find at your table. It is strongly recommended to use twisted pair, since it causes less problems than coaxial cable. If you are using coaxial cable, start by making sure there are one or two cables connected to your T-connector. In case of only one, you will need to attach a terminator to the unused end of the T-connector. Then plug the T-connector in the adapter card and the BNC-connectors (or one BNC-connector and one terminator) to your T-connector. The coaxial cable should be a 50 ohm cable - RG58C/U is a good cable type. If possible, do not use homemade cables since they often cause problems. Cables will be sold at the event. The IP-adresses will be distributed using DHCP (Dynamic Host Configuration Protocol). When you come up on the network for the first time you will need to issue a broadcast that will seek the DCHP server, which when found will respond by giving you an IP-address and other information needed (subnet mask, DNS-server, default gateway etc). If your machine supports DHCP it will automatically do this for you, otherwise you can get your IP-address etc at the NetInfo during the event. Operating systems that support DHCP directly are Windows95 and Windows NT! It is forbidden to use the network for distributing material that is under copyright or is illegal in any way. If you wish to maintain a server of your own, please contact the NetCrew at netcrew@net.assembly.org in advance. 7. Preliminary schedule ======== FRIDAY, 8th of August 10.00 ASSEMBLY doors open - the party may begin! 13.00 Sign-up for out door compos begins (not yet confirmed) 15.00 Outdoor compos (not yet confirmed) 19.00 C64 competition deadline - all C64 contributions must be entered 22.00 Deadline for all competitions 23.00 C64 competitions start SATURDAY, 9th of August 12.00 4 channel music competition 13.00 Graphics competition 13.30 32 channel music competition 15.00 PC 4k intro competition 16.00 Amiga 64k intro competition 17.30 PC 64k intro competition 20.00 Java demo competition 21.30 Win'95 demo competition 23.30 Wild competition SUNDAY, 10th of August 09.00 Amiga demo competition 11.30 Animation competition 12.30 PC demo competition 15.00 Vote counting 16.00 Announcement of winners and prize ceremony 20.00 Doors close - ASM'97 is over! 8. Disclaimer ========== We don't take any responsibility on the safety of the equipment people bring to the party place. We suggest you take an insurance for your equipment from some insurance company. And remember, you can store your equipment by using the luggage preservation service which will be available at the party place. If you have ANY suggestions or ideas about anything written in this text file, don't hesitate to contact us! While you are visiting Finland you have to follow Finnish laws. If you break laws at the Fair Centre we will call the police to take care of you. You will also have to answer for anything you break at the party place. All damages to the fair centre, other surroundings and other damages will be reduced from the total prize money. > NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRATISM ALLOWED IN THE PARTY PLACE < 9. Contact info =========== You can reach us by many means according to the following list: Voice: ASSEMBLY Org. +358-9-4780 8460 Fax: ASSEMBLY Org. +358-9-4780 8478 WWW: http://www.assembly.org/asm97 E-mail: assembly@assembly.org iRC: #asm97 Normal mail: ASSEMBLY Organizing c/o Oy Eworks Finland Ab Malminkaari 9 C 00700 Helsinki FINLAND, Europe Bank account for international money transfers: Oy Eworks Finland Ab Handelsbanken 313130-1018415 Swift code: HANDFIHH Please include your address with the payment, where you want the tickets to be sent. Also make sure that there are no additional expenses for the receiver of the payment.