RESTLESS ISSUE #1 - Interview with Necros / FM Conducted by: jmX Via: EMAIL ---------------------------------------------- jmX: Hello Andy, thanks for agreeing to be inteviewed. I'm sure a lot of people have been wondering what you have been up to recently. I have noticed your absense from #trax. What have you been up to? NEC: well i've actually taken a job at Origin Systems, i graduated from the state university of new york and i figured well it was time to get off of poverty and start working for a living :) jmX: How has your job at Origin been working out? NEC: It's been cool. jmX: Do you primarily code or write music, and for which project?(or can you say)? NEC: Right now we are working on a new crusader-ish project, i'm helping out with both programming and eventually the audio. Primarily i code 3d stuff, but we're using some neat lighting systems and some cool particle stuff too, so it's going to be pretty neat. jmX: What OS are you programming for? And as far as coding at Origin goes, is the style much different from standard "demo code", ie..stuff you would find up on hornet.org? NEC: well actually it's pretty strange; we are using Visual C++ 5.0 for code, along with Visual Sourcesafe for version control... everything is win95 DirectX stuff, it's both a help and a hindrance... a lot of the low level blitter and rasterizer stuff is all in assembly though... so that stuff is exactly the same as demo coding... a lot of people around here are fairly familiar with the demo scene in fact.. jmX: How did you get the job at Origin and what tips do you have for other "sceners" looking for a job in the computer game industry? NEC: i got this job through a this guy VladD on #trax giving me an email contact here, and that led to my doing contract work for the first two crusader games; and then they liked me so much they decided they wanted me full time :) (and i had nothing better to do ;) ...as far as sceners looking for a job, well that depends on your specialty... if you are a reasonably good 3-d programmer, there are TONS of jobs out there, just start mailing out applications, they love people who know how to write a half-decent 3d system... however if you are a music scene person, there is unfortunately very little work in the game industry; very few companies if any use any tracked formats, and unless you do really good redbook/cd-audio work, the pickings are slim.. jmX: Out of curiosity, can you say anything about the sound system Origin is using for their newest projects? Is it tracked? Midi? CD AUDIO? NEC: well, i don't know for sure, but at least from the crusader perspective, it maybe be cd audio, since GM sucks, and with DVD coming out, the space constraints are getting less and less limited (this doesn't mean that .IT/.XM is useless, but it's still a hobbyist thing as far as the game companies see it) jmX: Ok, enough about Origin, now lets talk about you and the scene. NEC: umm ok :) ****** BEGIN PART 3 ********** jmX: If I spit out the word "Demoscene", what pops into your mind? NEC: bunch of finnish guys who figured out what a rotation matrix is jmX: How do you feel about the scene? How much longer do you plan to stay in it, and how active do you feel you will be during that time? NEC: i think the scene is/was great; however we have to be honest here, there is very little the scene can provide back to you except for personal rewards... eventually you have to get into the real world and start making some money otherwise creditors will start chasing your ass down :) it seems to me that game coding, at least on the graphics side, most closely mirrors the scene coding aspects jmX: Do you have another major release planned? (musicdisk,demo,etc) NEC: one more musicdisk, i know i've been saying that for a year now, but i _will_ finish it (hopefully soon :) jmX: How do you feel about what some call the "tracking explosion" in the scene, primarily the NA scene? NEC: i think it's great (but to me seems a bit too much IRC-driven) ... and people don't seem to want to try to live up to the standards of the european stuff (in some cases because they haven't even heard euro stuff!) jmX: How do you feel about the NA scene? What do you think is wrong, and what do you think needs to happen for the quality of productions to improve? NEC: well there are a lot of _good_ NA trackers out there, but unfortunately the bad ones are the ones that release the most (hmm could there be a correlation between time put in to song and quality of song? nah ;) ... the problem with music is that everyone thinks they can do it but it's actually far more subtle and complicated than one might think ***** END INTERVIEW PART 3 ******