this image contains text
no phoney, no bullshit, just a great party
A S S E M B L Y 9 7
Helsinki Fair Center, 8th - 10th of August 1997
Index
1. Opening words
2. Facts
2.1 Where and when
2.2 How to get there
2.3 Party features
3. Competitions
3.1 Voting information
3.2 Jury information
3.3 PC compo general rules
3.4 PC demo compo
3.5 Win95 DirectX demo compo
3.6 PC 64k intro compo
3.7 PC 4k intro compo
3.8 Amiga general rules
3.9 Amiga demo compo
3.10 Amiga 64k intro compo
3.11 Music compo general rules
3.12 32 channel music compo rules
3.13 4 channel music compo rules
3.14 Graphics competion general rules
3.15 Animation compo rules
3.16 Graphics compo rules
3.17 Raytrace compo rules
3.18 Commodore 64 general rules
3.19 C64 demo compo
3.20 C64 graphics compo
3.21 C64 music compo
3.22 Java demo compo
3.23 Wild compo
4. Prizes
5. Tickets
5.1 Buying in advance
5.2 At the party place
6. Party network
7. Preliminary schedule
8. Disclaimer
9. Contact information
1. Opening words
To state the obvious, you are reading the official ASSEMBLY 97 party
invitation info file. Some facts presented in this information file might
change prior to the party and the best way of keeping informed is to
regularly check out web site at www.assembly.org/asm97.
2. Facts
2.1 Where and When
Date Time
The party will start at 10.00 am on Friday 8th of August and end at
20.00 on Sunday 10th of August.
Check out the preliminary schedule for more detailed info.
Helsinki Fair Center the place
For the third consecutive time the party is held in the largest conference
centrum in Finland - the Helsinki Fair Center. So there will enough room
for everybody - if you have some special requirements contact us prior to
the event. We wouldnt like a tent in the girls WC, but we might actually
feel good about it in the corner of the party area.
This year the hall is different from the previous years, so the door used for
loading and unloading during Friday morning and Sunday afternoon is not
used this year. The new door is located around the corner about 100
meters away.
Some facts about the hall
- da address: Rautatielaisenkatu 3 in Pasila the name of the part of the
city
- how to get there:
1. Take any local train from the central Helsinki rail way station in
Finnish: Rautatieasema, in German: Hauptbahnhof, in swahili... well
who cares
2. Get out at Pasila
3. Look around until you see a giant red block of buildings. head there.
4. Join the party.
2.2. Getting there
Getting there by air
Flying to Helsinki is easy, but it aint cheap. Finnair www.finnair.fi,
Lufthansa www.lufthansa.com and SAS www.sas.se fly regularly to Helsinki
and with luck you might find a plane that takes you to Helsinki early on
Friday morning.
If/when you arrive at the Helsinki Airport Helsinki-Vantaa there are
three options to take:
1. take a cab fast but expensive costs about 100-150 FIM
2. take a group taxi yellow line. a bit more inexpensive about 60-100
FIM
3. take a bus to the center of Helsinki. The buses leave regularly approx.
30 minutes apart.
Getting there by sea
A short cruise from Stockholm to Helsinki always ! results in definite fun.
A lot of good looking girls, great weather and luxirious ships guarantee a
lot of good time. Check out Viking Line and Silja Line www.silja.fi.
When you arrive in the harbour you can either
1 walk to the central railway station not advised with a lot of hardware
2 take the tram to the central railway station
3 take a cab to the Helsinki Fair Center costs about 60-100 FIM
Getting there by car
If you are coming by car you should find the trip easy once you get inside
Finlands borders. Head on to Helsinki, the capital.
Once you are in Helsinki, do not drive to actual center, but find your way
to Pasila. Check out the maps for central Helsinki and Pasila more details.
There is plenty of parking space at the Helsinki Fair Center.
General about Helsinki
You can find more info about Helsinki City at www.hel.fi maps, tourist
info etc.
Local area bus tickets in Finland vary from around 2 to 4 US. The
taxi is of course more expensive. For example to take a normal taxi
from the airport to the party place will cost one person around
30 - 40 US. But if you take the Airport Taxi, it will be a lot
cheaper about half the price.
2.3 Party features
Audio and video
The main hall will once again feature a too powerful sound
system. We will have wow stereo output and kicking base at 10
000 watts of pure sound power. And naturally we will give out
free earplugs.
The big screen is over 8 meters wide and and supports the
640x480 resolution. Definitely the way to see the demos.
Network
The kick ass network is once again at ASSEMBLY.
Provided by Telecom Finland we have over 30 megabytes / sec
ATM cable and a reliable local area network. Voting and party
information will be done in the party intranet.
We will also provide extremely good service to people not able to
come to ASM. Using Telecom Finlands MediaLab technology we
will able to send streaming audio video from all competitions !,
party events, reports, interviews and gallups.
In addition to the cool webTV we will also have a four person
reporter team working on a ASM eZINE published at the
website. So you can expect very good coverage of all events.
Halls
The party area this year is a little bit bigger hall in the different part
of the Helsinki Fair Center than in previous years. The hall is the
B4 hall if that means anything to anybody . We got about
4500 square meters of party area with 1500 computer places.
The sleeping hall is situated in a near by computer science institute
ATK-instituutti for perfect sleeping peace. No noise, no hassle.
Remember to bring your own sleeping bag.
The main party area doesnt have windows so the video screens
will look absolutely fabulous at the competitions.
Services
The party place is the biggest fair centre in Finland. It will feature
24h food service yes, we have Coke!, 24h security personnel,
24h professional electrician, 24h luggage preservation service and
cleaning personnel. Also 24h help desk with friendly personnel will
be available to help you out with any problems you might
encounter.
Plenty of toilets and some showers will be available. Cool party
T-shirts will be sold for low price. FREE earplugs!
Parking
We got the biggest parking lot in Helsinki City . We dont yet
know the Fair Centers policy towards parking, but we presume
that parking will be free or cost only 20-40 FIM for the duration
of the event.
3. Competitions
The organizers reserve the right to make any changes to the
competition rules, and to disqualify any entry if it is not suitable to
attend the competitions for some reason. So dont include any explicit
sexual, racist or disturbing material.
Atleast one of the authors of a competiting product has to be present
at the party place in order to attend the competitions and to
receive possible prizes. In solo competitions music, graphics, 4kb
the author has to be present. In the Java demo compo, you dont need
to be present to enter the compo. Read more details the Java demo
compo rules.
Only contributions deliverd before the deadline will participate in the
competitions.
A jury composed of known scene people maybe even you! will select
an amount of 15 entries in each competition to the finals to be shown
on the big screen to the audience. There will be different people in
the PC and Amiga jurys.
Maximum running length below is only the amount of time we will
show a particular piece of art on the big screen.
The demos/intros will have to run without ANY user interaction
once started although there can be a setup screen.
The filenames of the productions have to comply with the ISO-9660
standard. This means that the only characters allowed in filenames are
A-Z and 0-9. The maximum length of the filename is 8+3 characters
as in MS DOS standard.
The productions MUST NOT save any files for example configuration
files on the hard disk or the disk.
In the music, graphics, raytracing and 4kb intro competitions only one
of the authors if there are more than one can be the official author
of the competing piece of art. For example, if two coders work on the
same 4kb intro, only one of them can receive the prize and his name in
the party results. After all, these three competitions are meant to be
solo competitions.
The authors have to have all copyrights to their production. If you are
dumb enough to rip graphics from Quake we wont be dumb enough to show
it on the screen.
All entries will be distributed immediately after ASSEMBLY. If you wish
to release a bugfixed version, submit that to the info crew before the
end of the party.
All entries will be included on the Erave 3 CD-ROM, which will be
released approximately one month after party.
PROJECTOR FEATURES
We will use the same projector as in ASSEMBLY 96. This means that we
have to load a special driver before showing anything on the screen. This
driver enables the video convertor to work correctly.
Unfortunately it has the side effect of slowing down demos using a specific
timing routine. To counter this the driver will be available from our web
site as soon as possible so you can test your demo or intro with that
driver to see if it affects your code. In ASM 96 only couple of demos
suffered from the timing problem but it is better to be safe than sorry.
We dont yet know how the driver will influence Windows Direct X
demos. But it is safe to assume that if your timing code has problems with
it in DOS it will most propably continue behaving badly also in Windows.
You should note that the picture produced by a video projector is not as
good as a monitor picture. The video projector does not show pale colors
well and in some cases can even lose them completely. Also the contrast
can be different. These are common problems with all video projectors
and simply cant be corrected. Please try to understand these restrictions.
If you have any questions about the rules, contact ASSEMBLY Organizing.
3.1 Voting information
We will use a WWW based voting system. You will receive a badge stating
your user number and a password. This combination will enable you to
vote on our Intranet server.
You can vote for the five best in each categories.
The production placed in your vote in the first place will receive 5
points, the second 4 points and so on.
3.2 Jury information
Before you can give your opinion, a jury composed of known scene people
will qualify the products to the finals. The members of the jury will give
points from 1 to 10 for each product and the average of the points will be
its final score.
15 best scoring products will qualify to finals. If there is more than
one product that qualified as 15th the jury will commonly decide which one
of them will qualify.
3.3 PC compo general rules
The name of any file has to comply to the ISO-9660 standard i.e. NO special
or SuP3r k3wl characters are allowed.
The maximum length of the file name is 8+3 characters. The production must
NOT save anything on the hard disk / disk.
If you are having trouble adding Sound Blaster support to your production,
check out the Midas sound system.
Competition machines
DEMO, 64k INTRO 4k INTRO
- Pentium 133 mhz with 16 MB of RAM
- MS-DOS 7.0
- The competition machine will be booted up with HIMEM and
EMM386, so make sure your productions runs with them.
- 2 MB PCI SVGA graphics card a S3 964 accelerated card
- Gravis UltraSound with 1 MB of on board memory and / or
Sound Blaster AWE 32 with 1 MB of on board memory
- 550 kb of free base memory
- highest allowed screen resolution is 640 x 480
All productions have to support 256 color mode but can also use
any high color use we will use the best possible mode when
showing the productions
WIN 95 DIRECT X DEMO
Pentium 133 mhz with 32 MB of RAM
Windows 95
Direct X 3.0
Matrox Millenium with 4 MB of on board memory
GENERAL RULES demo, 64k 4k intro
The user has to be able to exit at any time by pressing ESC.
PC demos and intros have to check for sound card enviroment variables.
If found they must be used! The formats of the enviromental variables are:
GUS
ULTRASND220,1,1,11,7 address, dma, dma, gus irq, sb
irq
SB
BLASTERA220 I7 D1 T1 aaddress, iirq, ddma
If the enviromental variables are found, your production has to use them
and should not show the usual setup screen. This will eliminate a great
deal of hassle during the competitions and it will also be user friendly
wow...
The DOS4GW.EXE is located in the path, so you dont have to include it
with your production.
If you use SVGA modes, be sure that your production uses the standard
VESA modes. We will use UNIVBE for the VESA compability.
GENERAL RULES Win95
The user has to be able to exit at any time by pressing ESC.
You have to use Windows 95 sound interface to actually play the music,
so no direct fiddling around with the hardware.
We will run Windows in 640 x 480 x 24 bit mode. The productions will be
shown in full screen mode but a windowed mode support is a definite
bonus!
3.4 PC demo compo
Maximum size in executable form is 6144 kb 6 MB.
Maximum showing time is 8 minutes, the demo itself can be longer.
Maximum base memory requirement is 550 kb.
100 VGA register level compatible graphics modes and SVGA modes
up to 640*480 are accepted.
You are free to use any number of colors but the demo has to work also
with only 256 colors.
Pure animation files are not accepted.
Also executables only including an animation and an animation player will
not be accepted, this is not an animation competition.
Gravis Ultrasound 512kb and SB PRO/SB 16 support required. The
demo has to have also a no sound option.
3.5 Win95 DirectX demo compo
Maximum size in executable form is 4096 kb 4 MB.
Maximum showing time is 5 minutes, the demo itself can be longer.
Maximum memory requirement is 4 MB.
The demo must use and comply to Direct X 3.0.
The music system must support and use DirectSound. We will use a well
established sound card for sound output SB Awe 32, Gravis UltraSound
Max or some other. Make sure that your sound routines support also
wave table cards with only 512 kb on board memory.
The maximum screen size of the is 640 x 480. You are free to use up to
24 bit colors but the demo must work also in 256 color mode.
We will display all demos in full screen mode. A windowed version is
definitely a bonus.
Pure animation files are not accepted
Also executables only including an animation and an animation player will
not be accepted, this is not an animation competition
3.6 PC 64k intro compo
Maximum size in executable form is 64 kb 65536 bytes
Maximum showing time is 5 minutes
Maximum base memory requirement is 550 kb
100 VGA register level compatible graphics modes and SVGA modes
up to 640*480 are accepted
You are free to use any number of colors but the demo has to work also
with only 256 colors
Pure animation files are not accepted
on the release version Gravis Ultrasound 1024kb and SB PRO/SB 16
support required. This version can be over 65536 bytes long. Also a no
sound option is required.
on the competition version either Gravis Ultrasound or SB PRO/SB 16
support required
In PC 64kb intro competition two versions of the intro can be submitted.
The competing version which is under 65536 bytes long and supports
either GUS or SB and the release version which supports both. Release
version can be over 65536 bytes long. Competing 64kb intro cannot be in
any case longer than 65536 bytes. Both release and competition version
has to be submitted to the organizers before the deadline.
3.7 PC 4k intro compo
Maximum size in executable form is 4096 bytes
Maximum showing time is 3 minutes
Maximum base memory requirement is 550 kb
NO MUSIC or other sound is allowed this is because this a coders
competition, not musicians
Only 100 VGA register level compatible graphics modes are accepted
no SVGA/VESA
Only one intro by one coder
You must submit two versions: a compo version and a release version
The compo version may not display the name of the author or his group
3.8 Amiga general rules
As the competition machine we will use:
A1200
2 mb chip memory
8 mb fast memory
68030 at 50 mhz
We are still considering a Blizzard 68060 turbocard for the
machine and a possibility to use some 24 bit graphics card. If you
have opinions about this, please send us comments.
The user has to be able to exit at any time by pressing the left
mouse button.
The name of the file has to comply to the ISO-9660 standard
i.e. NO special or uP3r k3wl characters are allowed.
The maximum length of the file names is 8+3 characters
The production must NOT save anything on the hard disk / disk
3.9 Amiga demo compo
Maximum size in executable form is 6144 kb 6 MB.
Must be harddisk installable.
Maximum running length is 8 minutes, the demo itself can be
longer.
3.10 Amiga 64k intro compo
Maximum size in executable form is 64 kb 65536 bytes.
Maximum showing time is 5 minutes.
3.11 Music compo general rules
The name of the files have to comply to the ISO-9660 standard no
special characters are allowed!
The maximum length of the file names is 8 + 3 the MS-DOS standard
file format.
We will display the patterns of the tune on the screen while playing it.
We will not display the name of the author on the screen while playing it.
Make sure your tune doesnt contain hints about the identity of the author
or we will forced to display something like tune 2 as the title.
3.12 Multichannel music compo
Maximum amount of channels is 32.
Maximum size of the song is 1024 kb in a playable format including all
samples, pattern data, etc..
Maximum running length is 3 minutes.
We will accept:
- FastTracker 2 modules .XM with up to 32 channels
- Scream Tracker 3 modules .S3M with up to 32 channels
- Basic Protracker modules .MOD with 4 channels, also
extended PT-like formats with up to 32 channels are supported
All songs will be played with PC compatible player using a 1MB Gravis
UltraSound
Only one song by one musician
3.13 4 channel music compo
Maximum size is 880kb one Amiga disk .
Maximum amount of channels is 4.
Maximum running length is 3 minutes.
All songs will be played with the Amiga ProTracker v2.x MOD.
Entries must be in MOD-format no executables, no renamed, no powerpacked.
Only one song by one musician.
3.14 Graphics competition general rules
The name of the files have to comply to the ISO-9660 standard no
special characters are allowed!
The maximum length of the file names is 8 + 3 the MS-DOS standard file
format.
3.15 Animation compo
The maximum running length is 2 minutes.
The frame rate of the animation has to be 15 pics/sec.
Animation format will be AVI Intel Indeo with sound track.
The sound track should be 22 kHz, 8 bit.
The maximum resolution is 320x200.
The animation must be delivered on a CD-ROM or an Iomega ZIP drive. No
hard disks or floppy disks.
3.16 Graphics compo
The maximum resolution allowed is 640x480.
The maximum amount of simultaneous onscreen colors is 24 bit .
The palette is the standard 24 bit true color palette.
Pictures drawn with Amiga will be shown with Amiga Brilliance no
executables!.
Pictures drawn with PC will be shown with CSHOW or some other good picture
viewer .
PC pictures will have to be in standard TGA, LBM or IFF format.
Scanned, ripped and raytraced pictures will be disqualified.
We will have jury of established graphicians disqualifing copied pictures.
Do NOT copy original work of art.
You must submit at least three versions of the unfinished picture that show
the process of creating the picture.
In addition, you must submit a version of the final picture which doesnt
have your signature on it which will be shown on the big screen.
Only one picture by one graphics artist.
3.17 Raytrace compo
The maximum resolution allowed is 640x480.
The maximum amount of simultaneous onscreen colors is 24bit.
The palette is the standard 24 bit true color palette.
Pictures will be shown on PC with true color card no executables! .
Pictures have to be in JPG or TARGA format.
We will have jury of established graphicians disqualifing copied pictures.
Do NOT copy original work of art.
You must submit atleast three versions of the unfinished picture that show
that the process of creating the picture.
In addition, you must submit a version of the final picture which doesnt
have your signature on it which will be shown on the big screen.
Only one picture by one graphics artist.
3.18 Commore 64 general rules
As the competition machine we will use:
- a standard C64
- original 1541 floppy drive
-Action Replay MK6 cartridge
Please note that this is preliminary info on the compo machine.
Only one contribution from each group/artist is accepted for
each competition series.
Contributions must be 100 finished before the deadline, because we will
copy and spread all of them at the party. This is just to avoid final
versions being released months or possibly even years after the party.
The deadlines arent too flexible so please deliver your contributions
in time Read: Early enough to avoid hassle.
Your contribution disks wont be returned Doing so would cause an enormous
hassle, just use your imagination and guess why!.
3.19 C64 demo compo
Each demo will be shown for a maximum of 15 minutes
Coding your demos in such a manner that pressing space is not required is
highly recommended. If, however, your demo should require any user
interaction, we want a person from the contributing group to run the demo.
After all, theres no way we could possibly know which effects the coder
would like to be shown a bit longer than the others...
At least one person must be present from the contributing group If its not
a group-release Which is extremely unlikely, then the coder must be
present him/herself.
3.20 C64 graphics compo
The picture must be an executable file.
ALL graphic formats are accepted.
Only the picture must be seen on the screen no scrollers or other moving
things are allowed. Background musics acceptable Not recommended, though,
but during the competition no-one will hear it, as the audio equipment will
be turned off.
Please try to give your picture some sensible name to avoid too many
un-named pictures competing.
The artist must be present at the party
3.21 C64 music compo
The tune must be an executable file.
Only your imaginations the limit samples are of course accepted.
Each tune will be played for max. 3 minutes This doesnt mean youd have
to cut the tune at 3:00 sharp, though! Even if your tune wont be played
for more than three minutes at the party, people will play it longer at home.
Please try to give your tune some sensible name to avoid too many
un-named tunes competing.
The artist must be present at the party.
3.22 Java demo compo
The maximum size of the production including all graphics, sound
files, class files, html files is 100 kb unpacked.
Maximum showing time is 5 minutes the demo itself can be longer.
The demo has to be an applet.
Maximum applet size is 320 x 200 pixels.
The applet will be run inside Netscape Navigator exact version will
be announced later.
You must supply a HTML page and the necessary files in which
to run the applet.
The HTML pages maximum width is 600 pixels, max height is 400
pixels and it must use only legal Netscape palette colors.
You may not open any network connections from the applet the
compo machine wont be connected to Internet.
You may not open new browser / applet windows. The applet has to
run on the HTML page you supply.
The java code has to comply to the API versio 1.0.2 official release.
You may not use JAR / ZIP archives.
There can be only one actual applet you can have only one applet
tag in your HTML code, but it can use several class files.
The max. sampling frequency of sound samples is 11 kHz.
You dont need to be present at the party place to take part in the
Java demo competition. The competition will be international.
All productions that are submitted in before hand have to be
uploaded to a ASSEMBLY Organizings ftp site announced later
Last date for uploading a production will be 4.8.1997 at 00:00 am
More details will be published later at www.assembly.org/asm97.
3.23 Wild compo
The productions can be anything from computer generated animations, demos
on ancient or exotic computers to plain video art. The only requirement is
that the productions are cool.
Maximum showing time is 5 minutes, the production itself can be longer
thank you guys from the last years wild compo .
The production has to be delivered on a SVHS or VHS cassette European PAL
format. The cassette will not be returned.
No copyrighted material or material that violates Finnish or international
laws is allowed in the production.
4. Prizes
The total value of all the prizes in US dollars will be over US 23 000 not
including software. The actual prizes may be software, hardware or pure
cash.This depends on our sponsors. The following list includes only the
pre-liminary list of the prizes the final lists will be published at the party
place. Also keep in mind that the money exchange rates also affect this list
at the time of the writing of this text file one US dollar was 5.1 Finnish
marks.
All damages to the Fair centre, other surroundings and other damages
caused by party visitors will be REDUCED from the prizes before any
prizes are paid. This is because of previous trouble with people breaking
up places, furniture and spraying the walls and thus causing damage of
many thousand dollars.
All prizes will be paid at the party place.
We will try to give cash prizes in the PC and Amiga demo competitions.
The prizes in the other competitions may be more or less various hardware
and software. All the cash prizes will be paid in Finnish currency.
PC competition prize values in US dollars
demo win95 64k intro 4k intro
1. 2750 1000 1000 500
2. 1250 500 500 250
3. 750 250 250 150
4. 500
5. 250
Amiga competition prize values in US dollars
demo 64k intro
1. 1750 1000
2. 750 500
3. 500 250
Music competition prize values in US dollars
multich 4 ch
1. 500 500
2. 250 250
3. 150 150
Graphics competition prize values in US dollars
Animation Graphics Raytrace
1. 1000 500 500
2. 500 250 250
3. 250 150 150
C64 competition prize values in US dollars
demo graphics music
1. 400 200 200
2. 150 100 100
3. 50 50 50
Java wild compo prize values in US dollars
Java demo Wild
1. 500 500
2. 250 250
3. 150 150
5. Tickets
We have lowered the ticket prize! This year there is only one ticket NO
computer place reservation fee, and the prize is
2 2 0 fim apprx. 45 USD
The computer place reservations can only be made by buying tickets in
advance from ASSEMBLY Organizing.
We will not have any one-day tickets.
The sale of reservation tickets will end at 4th of August.
5.1 Buying in advance
You can buy your advance ticket from ASSEMBLY Organizing. Groups that
want to get the group discount and computerplace reservations have to
be bought in advance from ASSEMBLY Organizing. If your group buys 10 or
more tickets at the same time you will receive the 10 group discount
from the ticket prizes.
To order a ticket you have to pay directly to the account of ASSEMBLY
Organizing see contact info. Make sure, when you pay directly to the
account that ASSEMBLY Organizing doesnt get any additional costs and
the amount of money covers the costs of the ordered ticket. Also make
sure that we get the information who has sent the money and where
we can send the tickets. After making the payment, please make an
official order at our WWW-site http://www.assembly.org/asm97.
Groups in Finland can order their tickets directly from our WWW-site
http://www.assembly.org/asm97. The tickets will be shipped as COD
postiennakko. Please allow 20 FIM for postage costs.
If you buy your ticket in advance you have the possibility to use
group discount of 10. You have the possibility for group discount
if you buy more than 10 tickets at a time. Also the table reservation
is possible only by buying reservation ticket. You dont have to
reserve table for yourself, but the best places near the videoprojector
screen go to the reservers. The earlier you reserve your place the
better place you get.
We will organize special door in the first day of ASSEMBLY 97 where you
can get your computer in most conviniently.
5.2 At the partyplace
Tickets will be sold at the party place for the same fee of 220 FIM. All
computer place reservations tickets have to be bought in advance. There is
no group discount when you buy tickets from the door.
6. Party network
All participants will be offered a chance to join the party network. The
purpose of this network is to allow the users to surf the web, use the IRC,
telnet ssh, MediaNet and the NetRadio. The official informationsite
during the event will be www.assembly97.net, which will tell you what
services are available and what software and which drivers are required.
The NetInfo will be open 24h/day at the event to help you in case you run
into problems.
What you will need:
Ethernet Adapter Card with either a Twisted Pair or Coaxial
interface
Cable about 5-10m - either twisted pair or coaxial.
For twisted pair 10BaseT, UTP you will need RJ-45
connectors.
For coaxial cable 10Base2, thinnet you will need
BNC-connectors and a T-connector.
Software
The supported protocols are TCP/IP and IPX
Drivers: TCP/IP Stack, Ethernet adapter driverscan be
found at the sites listed below.
Drivers for Ethernet Adapter Cards:Allied Telesyn, 3COM,
D-Link, Metropoli files
How to connect to the network
Having found your place at the party place you will need to connect to the
network.
If the cabletype you are using is Twisted Pair, plug one end of the cable in
the adapter card and the other in the hub that you will find at your table. It
is strongly recommended to use twisted pair, since it causes less problems
than coaxial cable.
If you are using coaxial cable, start by making sure there are one or two
cables connected to your T-connector. In case of only one, you will need
to attach a terminator to the unused end of the T-connector. Then plug the
T-connector in the adapter card and the BNC-connectors or one BNC-connector
and one terminator to your T-connector. The coaxial cable should be a 50
ohm cable - RG58C/U is a good cable type.
If possible, do not use homemade cables since they often cause problems.
Cables will be sold at the event.
The IP-adresses will be distributed using DHCP Dynamic Host Configuration
Protocol. When you come up on the network for the first time you will need
to issue a broadcast that will seek the DCHP server, which when found will
respond by giving you an IP-address and other information needed subnet
mask, DNS-server, default gateway etc. If your machine supports DHCP it
will automatically do this for you, otherwise you can get your IP-address
etc at the NetInfo during the event. Operating systems that support DHCP
directly are Windows95 and Windows NT!
It is forbidden to use the network for distributing material that is under
copyright or is illegal in any way.
If you wish to maintain a server of your own, please contact the NetCrew at
netcrew@net.assembly.org in advance.
7. Preliminary schedule
FRIDAY, 8th of August
10.00 ASSEMBLY doors open - the party may begin!
13.00 Sign-up for out door compos begins not yet confirmed
15.00 Outdoor compos not yet confirmed
19.00 C64 competition deadline - all C64 contributions must be entered
22.00 Deadline for all competitions
23.00 C64 competitions start
SATURDAY, 9th of August
12.00 4 channel music competition
13.00 Graphics competition
13.30 32 channel music competition
15.00 PC 4k intro competition
16.00 Amiga 64k intro competition
17.30 PC 64k intro competition
20.00 Java demo competition
21.30 Win95 demo competition
23.30 Wild competition
SUNDAY, 10th of August
09.00 Amiga demo competition
11.30 Animation competition
12.30 PC demo competition
15.00 Vote counting
16.00 Announcement of winners and prize ceremony
20.00 Doors close - ASM97 is over!
8. Disclaimer
We dont take any responsibility on the safety of the equipment
people bring to the party place. We suggest you take an insurance for
your equipment from some insurance company. And remember, you can
store your equipment by using the luggage preservation service which
will be available at the party place.
If you have ANY suggestions or ideas about anything written in this
text file, dont hesitate to contact us!
While you are visiting Finland you have to follow Finnish laws. If you
break laws at the Fair Centre we will call the police to take care
of you. You will also have to answer for anything you break at the
party place.
All damages to the fair centre, other surroundings and other damages
will be reduced from the total prize money.
NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRATISM ALLOWED IN THE PARTY PLACE
9. Contact info
You can reach us by many means according to the following list:
Voice: ASSEMBLY Org. +358-9-4780 8460
Fax: ASSEMBLY Org. +358-9-4780 8478
WWW: http://www.assembly.org/asm97
E-mail: assembly@assembly.org
iRC: asm97
Normal mail: ASSEMBLY Organizing c/o Oy Eworks Finland Ab
Malminkaari 9 C
00700 Helsinki
FINLAND, Europe
Bank account for international money transfers:
Oy Eworks Finland Ab
Handelsbanken 313130-1018415
Swift code: HANDFIHH
Please include your address with the payment, where you want the
tickets to be sent. Also make sure that there are no additional expenses
for the receiver of the payment.
A S S E M B L Y 9 7
Helsinki Fair Center, 8th - 10th of August 1997
Index
1. Opening words
2. Facts
2.1 Where and when
2.2 How to get there
2.3 Party features
3. Competitions
3.1 Voting information
3.2 Jury information
3.3 PC compo general rules
3.4 PC demo compo
3.5 Win95 DirectX demo compo
3.6 PC 64k intro compo
3.7 PC 4k intro compo
3.8 Amiga general rules
3.9 Amiga demo compo
3.10 Amiga 64k intro compo
3.11 Music compo general rules
3.12 32 channel music compo rules
3.13 4 channel music compo rules
3.14 Graphics competion general rules
3.15 Animation compo rules
3.16 Graphics compo rules
3.17 Raytrace compo rules
3.18 Commodore 64 general rules
3.19 C64 demo compo
3.20 C64 graphics compo
3.21 C64 music compo
3.22 Java demo compo
3.23 Wild compo
4. Prizes
5. Tickets
5.1 Buying in advance
5.2 At the party place
6. Party network
7. Preliminary schedule
8. Disclaimer
9. Contact information
1. Opening words
To state the obvious, you are reading the official ASSEMBLY 97 party
invitation info file. Some facts presented in this information file might
change prior to the party and the best way of keeping informed is to
regularly check out web site at www.assembly.org/asm97.
2. Facts
2.1 Where and When
Date Time
The party will start at 10.00 am on Friday 8th of August and end at
20.00 on Sunday 10th of August.
Check out the preliminary schedule for more detailed info.
Helsinki Fair Center the place
For the third consecutive time the party is held in the largest conference
centrum in Finland - the Helsinki Fair Center. So there will enough room
for everybody - if you have some special requirements contact us prior to
the event. We wouldnt like a tent in the girls WC, but we might actually
feel good about it in the corner of the party area.
This year the hall is different from the previous years, so the door used for
loading and unloading during Friday morning and Sunday afternoon is not
used this year. The new door is located around the corner about 100
meters away.
Some facts about the hall
- da address: Rautatielaisenkatu 3 in Pasila the name of the part of the
city
- how to get there:
1. Take any local train from the central Helsinki rail way station in
Finnish: Rautatieasema, in German: Hauptbahnhof, in swahili... well
who cares
2. Get out at Pasila
3. Look around until you see a giant red block of buildings. head there.
4. Join the party.
2.2. Getting there
Getting there by air
Flying to Helsinki is easy, but it aint cheap. Finnair www.finnair.fi,
Lufthansa www.lufthansa.com and SAS www.sas.se fly regularly to Helsinki
and with luck you might find a plane that takes you to Helsinki early on
Friday morning.
If/when you arrive at the Helsinki Airport Helsinki-Vantaa there are
three options to take:
1. take a cab fast but expensive costs about 100-150 FIM
2. take a group taxi yellow line. a bit more inexpensive about 60-100
FIM
3. take a bus to the center of Helsinki. The buses leave regularly approx.
30 minutes apart.
Getting there by sea
A short cruise from Stockholm to Helsinki always ! results in definite fun.
A lot of good looking girls, great weather and luxirious ships guarantee a
lot of good time. Check out Viking Line and Silja Line www.silja.fi.
When you arrive in the harbour you can either
1 walk to the central railway station not advised with a lot of hardware
2 take the tram to the central railway station
3 take a cab to the Helsinki Fair Center costs about 60-100 FIM
Getting there by car
If you are coming by car you should find the trip easy once you get inside
Finlands borders. Head on to Helsinki, the capital.
Once you are in Helsinki, do not drive to actual center, but find your way
to Pasila. Check out the maps for central Helsinki and Pasila more details.
There is plenty of parking space at the Helsinki Fair Center.
General about Helsinki
You can find more info about Helsinki City at www.hel.fi maps, tourist
info etc.
Local area bus tickets in Finland vary from around 2 to 4 US. The
taxi is of course more expensive. For example to take a normal taxi
from the airport to the party place will cost one person around
30 - 40 US. But if you take the Airport Taxi, it will be a lot
cheaper about half the price.
2.3 Party features
Audio and video
The main hall will once again feature a too powerful sound
system. We will have wow stereo output and kicking base at 10
000 watts of pure sound power. And naturally we will give out
free earplugs.
The big screen is over 8 meters wide and and supports the
640x480 resolution. Definitely the way to see the demos.
Network
The kick ass network is once again at ASSEMBLY.
Provided by Telecom Finland we have over 30 megabytes / sec
ATM cable and a reliable local area network. Voting and party
information will be done in the party intranet.
We will also provide extremely good service to people not able to
come to ASM. Using Telecom Finlands MediaLab technology we
will able to send streaming audio video from all competitions !,
party events, reports, interviews and gallups.
In addition to the cool webTV we will also have a four person
reporter team working on a ASM eZINE published at the
website. So you can expect very good coverage of all events.
Halls
The party area this year is a little bit bigger hall in the different part
of the Helsinki Fair Center than in previous years. The hall is the
B4 hall if that means anything to anybody . We got about
4500 square meters of party area with 1500 computer places.
The sleeping hall is situated in a near by computer science institute
ATK-instituutti for perfect sleeping peace. No noise, no hassle.
Remember to bring your own sleeping bag.
The main party area doesnt have windows so the video screens
will look absolutely fabulous at the competitions.
Services
The party place is the biggest fair centre in Finland. It will feature
24h food service yes, we have Coke!, 24h security personnel,
24h professional electrician, 24h luggage preservation service and
cleaning personnel. Also 24h help desk with friendly personnel will
be available to help you out with any problems you might
encounter.
Plenty of toilets and some showers will be available. Cool party
T-shirts will be sold for low price. FREE earplugs!
Parking
We got the biggest parking lot in Helsinki City . We dont yet
know the Fair Centers policy towards parking, but we presume
that parking will be free or cost only 20-40 FIM for the duration
of the event.
3. Competitions
The organizers reserve the right to make any changes to the
competition rules, and to disqualify any entry if it is not suitable to
attend the competitions for some reason. So dont include any explicit
sexual, racist or disturbing material.
Atleast one of the authors of a competiting product has to be present
at the party place in order to attend the competitions and to
receive possible prizes. In solo competitions music, graphics, 4kb
the author has to be present. In the Java demo compo, you dont need
to be present to enter the compo. Read more details the Java demo
compo rules.
Only contributions deliverd before the deadline will participate in the
competitions.
A jury composed of known scene people maybe even you! will select
an amount of 15 entries in each competition to the finals to be shown
on the big screen to the audience. There will be different people in
the PC and Amiga jurys.
Maximum running length below is only the amount of time we will
show a particular piece of art on the big screen.
The demos/intros will have to run without ANY user interaction
once started although there can be a setup screen.
The filenames of the productions have to comply with the ISO-9660
standard. This means that the only characters allowed in filenames are
A-Z and 0-9. The maximum length of the filename is 8+3 characters
as in MS DOS standard.
The productions MUST NOT save any files for example configuration
files on the hard disk or the disk.
In the music, graphics, raytracing and 4kb intro competitions only one
of the authors if there are more than one can be the official author
of the competing piece of art. For example, if two coders work on the
same 4kb intro, only one of them can receive the prize and his name in
the party results. After all, these three competitions are meant to be
solo competitions.
The authors have to have all copyrights to their production. If you are
dumb enough to rip graphics from Quake we wont be dumb enough to show
it on the screen.
All entries will be distributed immediately after ASSEMBLY. If you wish
to release a bugfixed version, submit that to the info crew before the
end of the party.
All entries will be included on the Erave 3 CD-ROM, which will be
released approximately one month after party.
PROJECTOR FEATURES
We will use the same projector as in ASSEMBLY 96. This means that we
have to load a special driver before showing anything on the screen. This
driver enables the video convertor to work correctly.
Unfortunately it has the side effect of slowing down demos using a specific
timing routine. To counter this the driver will be available from our web
site as soon as possible so you can test your demo or intro with that
driver to see if it affects your code. In ASM 96 only couple of demos
suffered from the timing problem but it is better to be safe than sorry.
We dont yet know how the driver will influence Windows Direct X
demos. But it is safe to assume that if your timing code has problems with
it in DOS it will most propably continue behaving badly also in Windows.
You should note that the picture produced by a video projector is not as
good as a monitor picture. The video projector does not show pale colors
well and in some cases can even lose them completely. Also the contrast
can be different. These are common problems with all video projectors
and simply cant be corrected. Please try to understand these restrictions.
If you have any questions about the rules, contact ASSEMBLY Organizing.
3.1 Voting information
We will use a WWW based voting system. You will receive a badge stating
your user number and a password. This combination will enable you to
vote on our Intranet server.
You can vote for the five best in each categories.
The production placed in your vote in the first place will receive 5
points, the second 4 points and so on.
3.2 Jury information
Before you can give your opinion, a jury composed of known scene people
will qualify the products to the finals. The members of the jury will give
points from 1 to 10 for each product and the average of the points will be
its final score.
15 best scoring products will qualify to finals. If there is more than
one product that qualified as 15th the jury will commonly decide which one
of them will qualify.
3.3 PC compo general rules
The name of any file has to comply to the ISO-9660 standard i.e. NO special
or SuP3r k3wl characters are allowed.
The maximum length of the file name is 8+3 characters. The production must
NOT save anything on the hard disk / disk.
If you are having trouble adding Sound Blaster support to your production,
check out the Midas sound system.
Competition machines
DEMO, 64k INTRO 4k INTRO
- Pentium 133 mhz with 16 MB of RAM
- MS-DOS 7.0
- The competition machine will be booted up with HIMEM and
EMM386, so make sure your productions runs with them.
- 2 MB PCI SVGA graphics card a S3 964 accelerated card
- Gravis UltraSound with 1 MB of on board memory and / or
Sound Blaster AWE 32 with 1 MB of on board memory
- 550 kb of free base memory
- highest allowed screen resolution is 640 x 480
All productions have to support 256 color mode but can also use
any high color use we will use the best possible mode when
showing the productions
WIN 95 DIRECT X DEMO
Pentium 133 mhz with 32 MB of RAM
Windows 95
Direct X 3.0
Matrox Millenium with 4 MB of on board memory
GENERAL RULES demo, 64k 4k intro
The user has to be able to exit at any time by pressing ESC.
PC demos and intros have to check for sound card enviroment variables.
If found they must be used! The formats of the enviromental variables are:
GUS
ULTRASND220,1,1,11,7 address, dma, dma, gus irq, sb
irq
SB
BLASTERA220 I7 D1 T1 aaddress, iirq, ddma
If the enviromental variables are found, your production has to use them
and should not show the usual setup screen. This will eliminate a great
deal of hassle during the competitions and it will also be user friendly
wow...
The DOS4GW.EXE is located in the path, so you dont have to include it
with your production.
If you use SVGA modes, be sure that your production uses the standard
VESA modes. We will use UNIVBE for the VESA compability.
GENERAL RULES Win95
The user has to be able to exit at any time by pressing ESC.
You have to use Windows 95 sound interface to actually play the music,
so no direct fiddling around with the hardware.
We will run Windows in 640 x 480 x 24 bit mode. The productions will be
shown in full screen mode but a windowed mode support is a definite
bonus!
3.4 PC demo compo
Maximum size in executable form is 6144 kb 6 MB.
Maximum showing time is 8 minutes, the demo itself can be longer.
Maximum base memory requirement is 550 kb.
100 VGA register level compatible graphics modes and SVGA modes
up to 640*480 are accepted.
You are free to use any number of colors but the demo has to work also
with only 256 colors.
Pure animation files are not accepted.
Also executables only including an animation and an animation player will
not be accepted, this is not an animation competition.
Gravis Ultrasound 512kb and SB PRO/SB 16 support required. The
demo has to have also a no sound option.
3.5 Win95 DirectX demo compo
Maximum size in executable form is 4096 kb 4 MB.
Maximum showing time is 5 minutes, the demo itself can be longer.
Maximum memory requirement is 4 MB.
The demo must use and comply to Direct X 3.0.
The music system must support and use DirectSound. We will use a well
established sound card for sound output SB Awe 32, Gravis UltraSound
Max or some other. Make sure that your sound routines support also
wave table cards with only 512 kb on board memory.
The maximum screen size of the is 640 x 480. You are free to use up to
24 bit colors but the demo must work also in 256 color mode.
We will display all demos in full screen mode. A windowed version is
definitely a bonus.
Pure animation files are not accepted
Also executables only including an animation and an animation player will
not be accepted, this is not an animation competition
3.6 PC 64k intro compo
Maximum size in executable form is 64 kb 65536 bytes
Maximum showing time is 5 minutes
Maximum base memory requirement is 550 kb
100 VGA register level compatible graphics modes and SVGA modes
up to 640*480 are accepted
You are free to use any number of colors but the demo has to work also
with only 256 colors
Pure animation files are not accepted
on the release version Gravis Ultrasound 1024kb and SB PRO/SB 16
support required. This version can be over 65536 bytes long. Also a no
sound option is required.
on the competition version either Gravis Ultrasound or SB PRO/SB 16
support required
In PC 64kb intro competition two versions of the intro can be submitted.
The competing version which is under 65536 bytes long and supports
either GUS or SB and the release version which supports both. Release
version can be over 65536 bytes long. Competing 64kb intro cannot be in
any case longer than 65536 bytes. Both release and competition version
has to be submitted to the organizers before the deadline.
3.7 PC 4k intro compo
Maximum size in executable form is 4096 bytes
Maximum showing time is 3 minutes
Maximum base memory requirement is 550 kb
NO MUSIC or other sound is allowed this is because this a coders
competition, not musicians
Only 100 VGA register level compatible graphics modes are accepted
no SVGA/VESA
Only one intro by one coder
You must submit two versions: a compo version and a release version
The compo version may not display the name of the author or his group
3.8 Amiga general rules
As the competition machine we will use:
A1200
2 mb chip memory
8 mb fast memory
68030 at 50 mhz
We are still considering a Blizzard 68060 turbocard for the
machine and a possibility to use some 24 bit graphics card. If you
have opinions about this, please send us comments.
The user has to be able to exit at any time by pressing the left
mouse button.
The name of the file has to comply to the ISO-9660 standard
i.e. NO special or uP3r k3wl characters are allowed.
The maximum length of the file names is 8+3 characters
The production must NOT save anything on the hard disk / disk
3.9 Amiga demo compo
Maximum size in executable form is 6144 kb 6 MB.
Must be harddisk installable.
Maximum running length is 8 minutes, the demo itself can be
longer.
3.10 Amiga 64k intro compo
Maximum size in executable form is 64 kb 65536 bytes.
Maximum showing time is 5 minutes.
3.11 Music compo general rules
The name of the files have to comply to the ISO-9660 standard no
special characters are allowed!
The maximum length of the file names is 8 + 3 the MS-DOS standard
file format.
We will display the patterns of the tune on the screen while playing it.
We will not display the name of the author on the screen while playing it.
Make sure your tune doesnt contain hints about the identity of the author
or we will forced to display something like tune 2 as the title.
3.12 Multichannel music compo
Maximum amount of channels is 32.
Maximum size of the song is 1024 kb in a playable format including all
samples, pattern data, etc..
Maximum running length is 3 minutes.
We will accept:
- FastTracker 2 modules .XM with up to 32 channels
- Scream Tracker 3 modules .S3M with up to 32 channels
- Basic Protracker modules .MOD with 4 channels, also
extended PT-like formats with up to 32 channels are supported
All songs will be played with PC compatible player using a 1MB Gravis
UltraSound
Only one song by one musician
3.13 4 channel music compo
Maximum size is 880kb one Amiga disk .
Maximum amount of channels is 4.
Maximum running length is 3 minutes.
All songs will be played with the Amiga ProTracker v2.x MOD.
Entries must be in MOD-format no executables, no renamed, no powerpacked.
Only one song by one musician.
3.14 Graphics competition general rules
The name of the files have to comply to the ISO-9660 standard no
special characters are allowed!
The maximum length of the file names is 8 + 3 the MS-DOS standard file
format.
3.15 Animation compo
The maximum running length is 2 minutes.
The frame rate of the animation has to be 15 pics/sec.
Animation format will be AVI Intel Indeo with sound track.
The sound track should be 22 kHz, 8 bit.
The maximum resolution is 320x200.
The animation must be delivered on a CD-ROM or an Iomega ZIP drive. No
hard disks or floppy disks.
3.16 Graphics compo
The maximum resolution allowed is 640x480.
The maximum amount of simultaneous onscreen colors is 24 bit .
The palette is the standard 24 bit true color palette.
Pictures drawn with Amiga will be shown with Amiga Brilliance no
executables!.
Pictures drawn with PC will be shown with CSHOW or some other good picture
viewer .
PC pictures will have to be in standard TGA, LBM or IFF format.
Scanned, ripped and raytraced pictures will be disqualified.
We will have jury of established graphicians disqualifing copied pictures.
Do NOT copy original work of art.
You must submit at least three versions of the unfinished picture that show
the process of creating the picture.
In addition, you must submit a version of the final picture which doesnt
have your signature on it which will be shown on the big screen.
Only one picture by one graphics artist.
3.17 Raytrace compo
The maximum resolution allowed is 640x480.
The maximum amount of simultaneous onscreen colors is 24bit.
The palette is the standard 24 bit true color palette.
Pictures will be shown on PC with true color card no executables! .
Pictures have to be in JPG or TARGA format.
We will have jury of established graphicians disqualifing copied pictures.
Do NOT copy original work of art.
You must submit atleast three versions of the unfinished picture that show
that the process of creating the picture.
In addition, you must submit a version of the final picture which doesnt
have your signature on it which will be shown on the big screen.
Only one picture by one graphics artist.
3.18 Commore 64 general rules
As the competition machine we will use:
- a standard C64
- original 1541 floppy drive
-Action Replay MK6 cartridge
Please note that this is preliminary info on the compo machine.
Only one contribution from each group/artist is accepted for
each competition series.
Contributions must be 100 finished before the deadline, because we will
copy and spread all of them at the party. This is just to avoid final
versions being released months or possibly even years after the party.
The deadlines arent too flexible so please deliver your contributions
in time Read: Early enough to avoid hassle.
Your contribution disks wont be returned Doing so would cause an enormous
hassle, just use your imagination and guess why!.
3.19 C64 demo compo
Each demo will be shown for a maximum of 15 minutes
Coding your demos in such a manner that pressing space is not required is
highly recommended. If, however, your demo should require any user
interaction, we want a person from the contributing group to run the demo.
After all, theres no way we could possibly know which effects the coder
would like to be shown a bit longer than the others...
At least one person must be present from the contributing group If its not
a group-release Which is extremely unlikely, then the coder must be
present him/herself.
3.20 C64 graphics compo
The picture must be an executable file.
ALL graphic formats are accepted.
Only the picture must be seen on the screen no scrollers or other moving
things are allowed. Background musics acceptable Not recommended, though,
but during the competition no-one will hear it, as the audio equipment will
be turned off.
Please try to give your picture some sensible name to avoid too many
un-named pictures competing.
The artist must be present at the party
3.21 C64 music compo
The tune must be an executable file.
Only your imaginations the limit samples are of course accepted.
Each tune will be played for max. 3 minutes This doesnt mean youd have
to cut the tune at 3:00 sharp, though! Even if your tune wont be played
for more than three minutes at the party, people will play it longer at home.
Please try to give your tune some sensible name to avoid too many
un-named tunes competing.
The artist must be present at the party.
3.22 Java demo compo
The maximum size of the production including all graphics, sound
files, class files, html files is 100 kb unpacked.
Maximum showing time is 5 minutes the demo itself can be longer.
The demo has to be an applet.
Maximum applet size is 320 x 200 pixels.
The applet will be run inside Netscape Navigator exact version will
be announced later.
You must supply a HTML page and the necessary files in which
to run the applet.
The HTML pages maximum width is 600 pixels, max height is 400
pixels and it must use only legal Netscape palette colors.
You may not open any network connections from the applet the
compo machine wont be connected to Internet.
You may not open new browser / applet windows. The applet has to
run on the HTML page you supply.
The java code has to comply to the API versio 1.0.2 official release.
You may not use JAR / ZIP archives.
There can be only one actual applet you can have only one applet
tag in your HTML code, but it can use several class files.
The max. sampling frequency of sound samples is 11 kHz.
You dont need to be present at the party place to take part in the
Java demo competition. The competition will be international.
All productions that are submitted in before hand have to be
uploaded to a ASSEMBLY Organizings ftp site announced later
Last date for uploading a production will be 4.8.1997 at 00:00 am
More details will be published later at www.assembly.org/asm97.
3.23 Wild compo
The productions can be anything from computer generated animations, demos
on ancient or exotic computers to plain video art. The only requirement is
that the productions are cool.
Maximum showing time is 5 minutes, the production itself can be longer
thank you guys from the last years wild compo .
The production has to be delivered on a SVHS or VHS cassette European PAL
format. The cassette will not be returned.
No copyrighted material or material that violates Finnish or international
laws is allowed in the production.
4. Prizes
The total value of all the prizes in US dollars will be over US 23 000 not
including software. The actual prizes may be software, hardware or pure
cash.This depends on our sponsors. The following list includes only the
pre-liminary list of the prizes the final lists will be published at the party
place. Also keep in mind that the money exchange rates also affect this list
at the time of the writing of this text file one US dollar was 5.1 Finnish
marks.
All damages to the Fair centre, other surroundings and other damages
caused by party visitors will be REDUCED from the prizes before any
prizes are paid. This is because of previous trouble with people breaking
up places, furniture and spraying the walls and thus causing damage of
many thousand dollars.
All prizes will be paid at the party place.
We will try to give cash prizes in the PC and Amiga demo competitions.
The prizes in the other competitions may be more or less various hardware
and software. All the cash prizes will be paid in Finnish currency.
PC competition prize values in US dollars
demo win95 64k intro 4k intro
1. 2750 1000 1000 500
2. 1250 500 500 250
3. 750 250 250 150
4. 500
5. 250
Amiga competition prize values in US dollars
demo 64k intro
1. 1750 1000
2. 750 500
3. 500 250
Music competition prize values in US dollars
multich 4 ch
1. 500 500
2. 250 250
3. 150 150
Graphics competition prize values in US dollars
Animation Graphics Raytrace
1. 1000 500 500
2. 500 250 250
3. 250 150 150
C64 competition prize values in US dollars
demo graphics music
1. 400 200 200
2. 150 100 100
3. 50 50 50
Java wild compo prize values in US dollars
Java demo Wild
1. 500 500
2. 250 250
3. 150 150
5. Tickets
We have lowered the ticket prize! This year there is only one ticket NO
computer place reservation fee, and the prize is
2 2 0 fim apprx. 45 USD
The computer place reservations can only be made by buying tickets in
advance from ASSEMBLY Organizing.
We will not have any one-day tickets.
The sale of reservation tickets will end at 4th of August.
5.1 Buying in advance
You can buy your advance ticket from ASSEMBLY Organizing. Groups that
want to get the group discount and computerplace reservations have to
be bought in advance from ASSEMBLY Organizing. If your group buys 10 or
more tickets at the same time you will receive the 10 group discount
from the ticket prizes.
To order a ticket you have to pay directly to the account of ASSEMBLY
Organizing see contact info. Make sure, when you pay directly to the
account that ASSEMBLY Organizing doesnt get any additional costs and
the amount of money covers the costs of the ordered ticket. Also make
sure that we get the information who has sent the money and where
we can send the tickets. After making the payment, please make an
official order at our WWW-site http://www.assembly.org/asm97.
Groups in Finland can order their tickets directly from our WWW-site
http://www.assembly.org/asm97. The tickets will be shipped as COD
postiennakko. Please allow 20 FIM for postage costs.
If you buy your ticket in advance you have the possibility to use
group discount of 10. You have the possibility for group discount
if you buy more than 10 tickets at a time. Also the table reservation
is possible only by buying reservation ticket. You dont have to
reserve table for yourself, but the best places near the videoprojector
screen go to the reservers. The earlier you reserve your place the
better place you get.
We will organize special door in the first day of ASSEMBLY 97 where you
can get your computer in most conviniently.
5.2 At the partyplace
Tickets will be sold at the party place for the same fee of 220 FIM. All
computer place reservations tickets have to be bought in advance. There is
no group discount when you buy tickets from the door.
6. Party network
All participants will be offered a chance to join the party network. The
purpose of this network is to allow the users to surf the web, use the IRC,
telnet ssh, MediaNet and the NetRadio. The official informationsite
during the event will be www.assembly97.net, which will tell you what
services are available and what software and which drivers are required.
The NetInfo will be open 24h/day at the event to help you in case you run
into problems.
What you will need:
Ethernet Adapter Card with either a Twisted Pair or Coaxial
interface
Cable about 5-10m - either twisted pair or coaxial.
For twisted pair 10BaseT, UTP you will need RJ-45
connectors.
For coaxial cable 10Base2, thinnet you will need
BNC-connectors and a T-connector.
Software
The supported protocols are TCP/IP and IPX
Drivers: TCP/IP Stack, Ethernet adapter driverscan be
found at the sites listed below.
Drivers for Ethernet Adapter Cards:Allied Telesyn, 3COM,
D-Link, Metropoli files
How to connect to the network
Having found your place at the party place you will need to connect to the
network.
If the cabletype you are using is Twisted Pair, plug one end of the cable in
the adapter card and the other in the hub that you will find at your table. It
is strongly recommended to use twisted pair, since it causes less problems
than coaxial cable.
If you are using coaxial cable, start by making sure there are one or two
cables connected to your T-connector. In case of only one, you will need
to attach a terminator to the unused end of the T-connector. Then plug the
T-connector in the adapter card and the BNC-connectors or one BNC-connector
and one terminator to your T-connector. The coaxial cable should be a 50
ohm cable - RG58C/U is a good cable type.
If possible, do not use homemade cables since they often cause problems.
Cables will be sold at the event.
The IP-adresses will be distributed using DHCP Dynamic Host Configuration
Protocol. When you come up on the network for the first time you will need
to issue a broadcast that will seek the DCHP server, which when found will
respond by giving you an IP-address and other information needed subnet
mask, DNS-server, default gateway etc. If your machine supports DHCP it
will automatically do this for you, otherwise you can get your IP-address
etc at the NetInfo during the event. Operating systems that support DHCP
directly are Windows95 and Windows NT!
It is forbidden to use the network for distributing material that is under
copyright or is illegal in any way.
If you wish to maintain a server of your own, please contact the NetCrew at
netcrew@net.assembly.org in advance.
7. Preliminary schedule
FRIDAY, 8th of August
10.00 ASSEMBLY doors open - the party may begin!
13.00 Sign-up for out door compos begins not yet confirmed
15.00 Outdoor compos not yet confirmed
19.00 C64 competition deadline - all C64 contributions must be entered
22.00 Deadline for all competitions
23.00 C64 competitions start
SATURDAY, 9th of August
12.00 4 channel music competition
13.00 Graphics competition
13.30 32 channel music competition
15.00 PC 4k intro competition
16.00 Amiga 64k intro competition
17.30 PC 64k intro competition
20.00 Java demo competition
21.30 Win95 demo competition
23.30 Wild competition
SUNDAY, 10th of August
09.00 Amiga demo competition
11.30 Animation competition
12.30 PC demo competition
15.00 Vote counting
16.00 Announcement of winners and prize ceremony
20.00 Doors close - ASM97 is over!
8. Disclaimer
We dont take any responsibility on the safety of the equipment
people bring to the party place. We suggest you take an insurance for
your equipment from some insurance company. And remember, you can
store your equipment by using the luggage preservation service which
will be available at the party place.
If you have ANY suggestions or ideas about anything written in this
text file, dont hesitate to contact us!
While you are visiting Finland you have to follow Finnish laws. If you
break laws at the Fair Centre we will call the police to take care
of you. You will also have to answer for anything you break at the
party place.
All damages to the fair centre, other surroundings and other damages
will be reduced from the total prize money.
NO ALCOHOL/DRUGS/SMOKING NOR SOFTWARE PIRATISM ALLOWED IN THE PARTY PLACE
9. Contact info
You can reach us by many means according to the following list:
Voice: ASSEMBLY Org. +358-9-4780 8460
Fax: ASSEMBLY Org. +358-9-4780 8478
WWW: http://www.assembly.org/asm97
E-mail: assembly@assembly.org
iRC: asm97
Normal mail: ASSEMBLY Organizing c/o Oy Eworks Finland Ab
Malminkaari 9 C
00700 Helsinki
FINLAND, Europe
Bank account for international money transfers:
Oy Eworks Finland Ab
Handelsbanken 313130-1018415
Swift code: HANDFIHH
Please include your address with the payment, where you want the
tickets to be sent. Also make sure that there are no additional expenses
for the receiver of the payment.
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